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4e - Thunderspire Labyrinth - OOC
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<blockquote data-quote="Lord Sessadore" data-source="post: 4431968" data-attributes="member: 57255"><p>I haven't actually played in a 4e game yet, so take this with a grain of salt <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>For at-wills those look fine - one single-target power and one AOE effect - though cloud of daggers would be better with a fighter with tide of iron it's still a good power on its own. I could take an encounter push power, but it would replace one that lets me throw out some extra marking, which I think we could use since I'm the only defender. If you're an orb wizard cloud of daggers will probably have the highest single-target damage of any of the at-will powers for you, too. What are your encounter and daily powers? Looks like you're going the fire route though. </p><p></p><p>The other route I see is taking burning blizzard instead of astral fire and picking powers to match. The cold powers seem to have the most control aspects (lots of movement affecting status effects), and both cold and acid have some good damaging powers as well. But if that doesn't fit your vision of Vio then go with what does <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>Healing - I would imagine that more healing is always good. If you take Initiate of the Faith, that'll give us 2 surges/encounter (Patresh's Inspiring Word), plus 5 daily surges to throw out (3 from Sargil's lay on hands, 1 from Paladin's Judgement, and one from Vio's Healing Word). That should be enough to get us through any tight spots, I think. Though if something is more attractive to you than initiate of the faith, 1 possible surge/day isn't that big of a hit to healing potential.</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4431968, member: 57255"] I haven't actually played in a 4e game yet, so take this with a grain of salt ;) For at-wills those look fine - one single-target power and one AOE effect - though cloud of daggers would be better with a fighter with tide of iron it's still a good power on its own. I could take an encounter push power, but it would replace one that lets me throw out some extra marking, which I think we could use since I'm the only defender. If you're an orb wizard cloud of daggers will probably have the highest single-target damage of any of the at-will powers for you, too. What are your encounter and daily powers? Looks like you're going the fire route though. The other route I see is taking burning blizzard instead of astral fire and picking powers to match. The cold powers seem to have the most control aspects (lots of movement affecting status effects), and both cold and acid have some good damaging powers as well. But if that doesn't fit your vision of Vio then go with what does :p Healing - I would imagine that more healing is always good. If you take Initiate of the Faith, that'll give us 2 surges/encounter (Patresh's Inspiring Word), plus 5 daily surges to throw out (3 from Sargil's lay on hands, 1 from Paladin's Judgement, and one from Vio's Healing Word). That should be enough to get us through any tight spots, I think. Though if something is more attractive to you than initiate of the faith, 1 possible surge/day isn't that big of a hit to healing potential. [/QUOTE]
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