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4e - Thunderspire Labyrinth - OOC
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<blockquote data-quote="Redclaw" data-source="post: 4432082" data-attributes="member: 53791"><p>Some thoughts on what Patresh offers...</p><p></p><p>Actually, Vio's <span style="color: Lime">Cloud of Daggers </span>and Patresh's <span style="color: lime">Viper Strike </span>could work well together. It's a three-person combo rather than two, but it still forces that fun choice on the target.</p><p></p><p>As for the rogue's sneak attack, I didn't take <span style="color: lime">Commander's Strike</span>, but <span style="color: Red">Hammer and Anvil </span>works once per encounter, and <span style="color: lime">Furious Smash</span> should set up his attack when SA can be applied. I'm also perfectly happy to use <span style="color: Lime">Furious Smash</span> whenever anyone is going to make a daily or encounter attack. You need to be adjacent to me or the target, but you get a +3 to hit, +3 damage boost for it.</p><p></p><p>Also, when calculating our healing, remember that <span style="color: Silver">Bastion of Defense</span> will give everyone within reach 8 temporary hit points. Not exactly a healing surge, but useful. If we're still worried about healing, I could switch out <span style="color: Red">Shake It Off </span>for <span style="color: red">Aid the Injured</span>. It gives an extra healing dose per encounter, but we'd lose the saving throw with a bonus.</p><p></p><p>I've also built Patresh to be a bit of a defender, complete with <span style="color: red">Divine Challenge</span> as an encounter power.</p><p></p><p>Thoughts on items already discussed:</p><p></p><p><span style="color: Lime">Cloud of Daggers</span> is fine, but unless you're really pumping up your Wis, it's not going to have a huge effect beyond the initial attack. The benefit of going with <span style="color: lime">Ray of Frost </span>would be twofold. First, you'd have one at-will that targets reflex and one that targets fortitude. You could use whichever one seems more likely to hit (fort against kobolds, reflex against Zombies, for example. Additionally, it can really help us isolate and beat on a few enemies while you keep another from getting to us. One or two more cold powers would really make Burning Blizzard worthwhile. I'm happy either way, and I want you to go with what you feel is right for Vio, but those are my thoughts on it.</p><p></p><p>Wow, LS. You're right about Diplomacy. Insight is often useful in social Challenges, but we've got to be able to use what we learn. I think I'll switch Patresh's Soldier of the Faith training from Insight to Diplomacy. It means he'll never know what the person he's talking to is thinking, but he should be convincing anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>Alternatively, we could wait and see what our other two characters plan to use.</p></blockquote><p></p>
[QUOTE="Redclaw, post: 4432082, member: 53791"] Some thoughts on what Patresh offers... Actually, Vio's [COLOR="Lime"]Cloud of Daggers [/COLOR]and Patresh's [COLOR="lime"]Viper Strike [/COLOR]could work well together. It's a three-person combo rather than two, but it still forces that fun choice on the target. As for the rogue's sneak attack, I didn't take [COLOR="lime"]Commander's Strike[/COLOR], but [COLOR="Red"]Hammer and Anvil [/COLOR]works once per encounter, and [COLOR="lime"]Furious Smash[/COLOR] should set up his attack when SA can be applied. I'm also perfectly happy to use [COLOR="Lime"]Furious Smash[/COLOR] whenever anyone is going to make a daily or encounter attack. You need to be adjacent to me or the target, but you get a +3 to hit, +3 damage boost for it. Also, when calculating our healing, remember that [COLOR="Silver"]Bastion of Defense[/COLOR] will give everyone within reach 8 temporary hit points. Not exactly a healing surge, but useful. If we're still worried about healing, I could switch out [COLOR="Red"]Shake It Off [/COLOR]for [COLOR="red"]Aid the Injured[/COLOR]. It gives an extra healing dose per encounter, but we'd lose the saving throw with a bonus. I've also built Patresh to be a bit of a defender, complete with [COLOR="red"]Divine Challenge[/COLOR] as an encounter power. Thoughts on items already discussed: [COLOR="Lime"]Cloud of Daggers[/COLOR] is fine, but unless you're really pumping up your Wis, it's not going to have a huge effect beyond the initial attack. The benefit of going with [COLOR="lime"]Ray of Frost [/COLOR]would be twofold. First, you'd have one at-will that targets reflex and one that targets fortitude. You could use whichever one seems more likely to hit (fort against kobolds, reflex against Zombies, for example. Additionally, it can really help us isolate and beat on a few enemies while you keep another from getting to us. One or two more cold powers would really make Burning Blizzard worthwhile. I'm happy either way, and I want you to go with what you feel is right for Vio, but those are my thoughts on it. Wow, LS. You're right about Diplomacy. Insight is often useful in social Challenges, but we've got to be able to use what we learn. I think I'll switch Patresh's Soldier of the Faith training from Insight to Diplomacy. It means he'll never know what the person he's talking to is thinking, but he should be convincing anyway. :D Alternatively, we could wait and see what our other two characters plan to use. [/QUOTE]
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