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4e - Thunderspire Labyrinth - OOC
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<blockquote data-quote="EvolutionKB" data-source="post: 4434006" data-attributes="member: 47833"><p>Here is a version of Vio that is nearly complete:</p><p>[sblock]Name: Viodran</p><p>Male Eladrin Orb Wizard 4</p><p>Alignment: Unaligned</p><p> </p><p>Medium Humanoid, 5'10" tall, 140 lbs, 110 yrs old</p><p>Silver hair, green eyes, pale skin</p><p> </p><p>Languages: Common, Elven</p><p>Vision: Low-light</p><p> </p><p><strong>Ability Scores </strong>(22 Points)</p><p>Str: 8</p><p>Con: 12</p><p>Dex: 13 (11 +2 racial)</p><p>Int: 18 (15 +2 racial +1 level)</p><p>Wis: 16 (15 +1 level)</p><p>Cha: 14</p><p> </p><p><strong>Basic Combat Stats</strong></p><p>Hit Points: 34</p><p>Bloodied: 17</p><p>Healing Surges: 7/day </p><p>Healing Value: 8</p><p> </p><p>Initiative: +7 (+1 Dex +4 Imp Init +2 Combat Leader)</p><p>Speed: 6 squares</p><p>Action Points: 1</p><p> </p><p><strong>Defenses</strong></p><p>AC: 17 (+2 level +1 armor +4 Int)</p><p>Fort: 14 (1 Con +1 item+2 level)</p><p>Ref: 14 (4 Int +1 item +2 level)</p><p>Will: 19 (3 Wis +2 class +2 level +1 item +1 racial)</p><p>Auto save against ongoing fire damage</p><p>+5 racial bonus on saves vs charm effects</p><p><strong>Basic Attacks</strong></p><p>Melee: Longsword +4 (-1 Str +3 prof +2 level) damage: 1d8-1</p><p>Ranged: Dagger +5 (+1 Dex +3 prof +2 level) damage: 1d4+1</p><p> </p><p><strong>Passive Skills</strong></p><p>Perception 15</p><p>Insight 15</p><p> </p><p><strong>Skills</strong></p><p>Acrobatics +3 (1 dex+2 level)</p><p>Arcana +13 (5 trained +4 Int +2 racial +2 level)</p><p>Athletics +1 (-1 Str +2 level)</p><p>Bluff +4 (2 Chr +2 level)</p><p>Diplomacy +9 (5 trained +2 Chr +2 level)</p><p>Dungeoneering +10 (5 trained +3 Wis +2 level)</p><p>Endurance +3 (1 Con +2 level)</p><p>Heal +5 (3 Wis +2 level)</p><p>History +13 (5 trained +4 Int +2 racial +2 level)</p><p>Insight +5 (3 Wis +2 level)</p><p>Intimidate +9 (5 trained +2 Chr +2 level)</p><p>Nature +6 (4 Int +2 level)</p><p>Perception +5 (3 Wis+2 level)</p><p>Religion +11 (5 trained +4 Int +2 level)</p><p>Stealth +3 (1 Dex +2 level)</p><p>Streetwise +5 (2 Chr +2 level) </p><p>Thievery +3 (1 Dex +2 level)</p><p> </p><p><strong>Feats</strong></p><p>Initiate of the Faith</p><p>Astral Fire</p><p>Improved Initiative</p><p>Ritual Casting</p><p> </p><p><strong>Racial Traits and Powers</strong></p><p>Eladrin Education(extra trained skill)</p><p>Eladrin Weapon Proficiency</p><p>Eladrin Will</p><p>Fey Origin</p><p>Trance (four hours spent)</p><p>Fey step(encounter power)</p><p> </p><p><strong>Class Features</strong></p><p>Orb of Imposition: Once per encounter a target that is subject to an ongoing effect that I caused and requires a saving throw to end takes a </p><p>-3 penalty on the save. Alternatively, I can extend the duration of the cloud of daggers by one round.</p><p>Cantrips(ghost sound, light, mage hand, prestidigitation)</p><p>Ritual Casting</p><p>Spellbook/Ritualbook</p><p> </p><p><strong>At Will Powers</strong></p><p><span style="color: #00ff00">Ghost Sound</span>--Arcane, Illusion</p><p>Standard Action--Range 10</p><p>Target: One Object or unoccupied square</p><p>Effect: Can create a sound as quiet as a whisper. Can create non-vocal sounds or whisper so that creatures adjacient to the target can hear.</p><p> </p><p><span style="color: #00ff00">Light</span>--Arcane</p><p>Standard Action--Range 5</p><p>Target: One object or unoccupied square</p><p>Effect: Bright light fills target square and all squares within 4 squares. The light lasts 5 min and putting it out is a free action. Only one light cantrip active at a time.</p><p> </p><p><span style="color: lime">Mage Hand<span style="color: white">--Arcane, Conjuration</span></span></p><p><span style="color: lime"><span style="color: #ffffff">Minor Action--Range 5</span></span></p><p><span style="color: lime"><span style="color: #ffffff">A spectral floating hands picks and moves stuff weighing up to 20 lbs. If holding the object can stow that object, retrieve another and bring the new object to hand. Can move the hand 5 squares with a move action.</span></span></p><p> </p><p><span style="color: lime"><span style="color: #ffffff"><span style="color: lime">Prestidigitation</span>--Arcane</span></span></p><p><span style="color: lime"><span style="color: #ffffff">Standard Action--Range 2</span></span></p><p><span style="color: lime"><span style="color: #ffffff">Effect: Various, see PHB</span></span></p><p> </p><p><span style="color: lime">Cloud of Daggers</span>--Arcane, Force, Implement</p><p>Standard Action--Area 1 square within 10</p><p>Target: One creature</p><p>+7 vs Reflex</p><p>1d6+5 force damage</p><p>Effect: The square is filled with daggers of force. If a creature enters or starts it's turn in the square it takes 3 points of force damage. It lasts until the end of my next turn, but can be ended early with a minor action</p><p> </p><p><span style="color: lime">Scorching Burst</span>--Arcane, Fire, Implement</p><p>Standard Action--Burst 1 within 10</p><p>Target: Each creature in burst</p><p>+7 vs Reflex</p><p>1d6+6 fire damage</p><p> </p><p><strong>Encounter Powers</strong></p><p><span style="color: red">lcy Terrain</span>--Arcane, Cold, Implement</p><p>Standard Action--Burst 1 within 10</p><p>Target: Each creature in burst</p><p>+7 vs Reflex</p><p>Hit: 1d6+5 cold damage, and the target is knocked prone.</p><p>Effect: The area is considered difficult terrain until the end of my next run. This effect can be ended with a minor action. </p><p> </p><p><span style="color: red">Fire Shroud</span>--Arcane, Fire, Implement</p><p>Standard Action--Close Burst 3</p><p>Target: Each enemy in burst</p><p>+7 vs Fortitude</p><p>1d8+6 fire damage and ongoing 5 fire damage(save ends)</p><p> </p><p><span style="color: red">Shield</span>--Arcane, Force</p><p>Immediate Interrrupt--Personal</p><p>Trigger: I am hit by an attack</p><p>Effect: I gain a +4 power bonus to AC and Reflex Defense until the end of my next turn.</p><p> </p><p><span style="color: #ff0000">Fey Step</span>--Teleportation</p><p>Move action--Personal</p><p>Effect: Teleport up to 5 squares.</p><p> </p><p><strong>Daily Powers</strong></p><p><span style="color: #808080">Flaming Sphere</span>--Arcane, Fire, Conjuration, Implement</p><p>Standard Action--Range 10</p><p>Effect: You conjure a medium flaming sphere within range and it attacks. Creatures that start their turn adjacient to the sphere take 1d4+6 fire damage. The sphere can be moved 6 squares as a move action</p><p>Target: One creature adjacient to sphere</p><p>+7 vs Reflex</p><p>2d6+6 fire damage</p><p> </p><p><span style="color: dimgray">Sleep</span>--Arcane, Implement, Sleep</p><p>Standard Action--Area burst 2 within 20 squares</p><p>Target: Each creature in burst</p><p>Attack: +7 vs Will</p><p>Effect: The target is slowed(save ends). If the target fails it's first save, the target become unconscious(save ends)</p><p>Miss: The target is slowed(save ends)</p><p> </p><p><span style="color: dimgray">Expeditious Retreat</span>--Arcane</p><p>Move Action--Personal</p><p>Effect: Shift up to 12 squares</p><p> </p><p><span style="color: dimgray">Healing Word</span>--Divine, Healing</p><p>Minor Action--Close burst 5</p><p>Target: Self or one ally</p><p>Effect: Target can spend a healing surge and regain additional 1d6 hp.</p><p> </p><p><strong>Magic Item Powers</strong></p><p><span style="color: dimgray">Fireburst Armor</span>--Fire</p><p>Minor Action</p><p>Effect: Until the end of my next turn any creature that hits me with a melee attack takes 1d8+3 fire damage.</p><p> </p><p><span style="color: dimgray">Orb of Sanguinary Repercussions</span></p><p>Minor Action</p><p>Effect: Deal 1d6+4 damage to each bloodied creature within 5 squares.</p><p> </p><p><span style="color: dimgray">Cloak of Resistance</span></p><p>Minor Action</p><p>Effect: Gain Resist 5 to all damage until the start of my next turn.</p><p> </p><p><span style="color: dimgray">Gloves of Piercing</span></p><p>Minor Action</p><p>Effect: Until the end of the encounter my attacks ignore any resitance of 10 or less.</p><p> </p><p><strong>Rituals</strong></p><p>Silence, Make whole, Comprehend languages, Detect Secret doors(bought and added to book), Eye of Alarm(bought and added to book)</p><p> </p><p><strong>Equipment</strong></p><p><span style="color: #ffa500">+1 Orb of Sanguinary Repercussions</span>-- Attack and Damage rolls</p><p>Crit: +1d6 or +1d10 if the target is bloodied.</p><p> </p><p><span style="color: orange">+1 Fireburst Cloth Armor</span>--AC</p><p>Property: Auto succeed on saves vs fire damage</p><p> </p><p><span style="color: #ffa500">+1 Cloak of Resistance</span>--Fortitude, Reflex, and Will</p><p> </p><p><span style="color: darkorange">Gloves of Piercing</span></p><p> </p><p> </p><p>95gp in Arcane components</p><p>Standard Adventures kit</p><p>3 Flasks</p><p>Longsword</p><p>Ritual/Spellbook[/sblock]</p></blockquote><p></p>
[QUOTE="EvolutionKB, post: 4434006, member: 47833"] Here is a version of Vio that is nearly complete: [sblock]Name: Viodran Male Eladrin Orb Wizard 4 Alignment: Unaligned Medium Humanoid, 5'10" tall, 140 lbs, 110 yrs old Silver hair, green eyes, pale skin Languages: Common, Elven Vision: Low-light [B]Ability Scores [/B](22 Points) Str: 8 Con: 12 Dex: 13 (11 +2 racial) Int: 18 (15 +2 racial +1 level) Wis: 16 (15 +1 level) Cha: 14 [B]Basic Combat Stats[/B] Hit Points: 34 Bloodied: 17 Healing Surges: 7/day Healing Value: 8 Initiative: +7 (+1 Dex +4 Imp Init +2 Combat Leader) Speed: 6 squares Action Points: 1 [B]Defenses[/B] AC: 17 (+2 level +1 armor +4 Int) Fort: 14 (1 Con +1 item+2 level) Ref: 14 (4 Int +1 item +2 level) Will: 19 (3 Wis +2 class +2 level +1 item +1 racial) Auto save against ongoing fire damage +5 racial bonus on saves vs charm effects [B]Basic Attacks[/B] Melee: Longsword +4 (-1 Str +3 prof +2 level) damage: 1d8-1 Ranged: Dagger +5 (+1 Dex +3 prof +2 level) damage: 1d4+1 [B]Passive Skills[/B] Perception 15 Insight 15 [B]Skills[/B] Acrobatics +3 (1 dex+2 level) Arcana +13 (5 trained +4 Int +2 racial +2 level) Athletics +1 (-1 Str +2 level) Bluff +4 (2 Chr +2 level) Diplomacy +9 (5 trained +2 Chr +2 level) Dungeoneering +10 (5 trained +3 Wis +2 level) Endurance +3 (1 Con +2 level) Heal +5 (3 Wis +2 level) History +13 (5 trained +4 Int +2 racial +2 level) Insight +5 (3 Wis +2 level) Intimidate +9 (5 trained +2 Chr +2 level) Nature +6 (4 Int +2 level) Perception +5 (3 Wis+2 level) Religion +11 (5 trained +4 Int +2 level) Stealth +3 (1 Dex +2 level) Streetwise +5 (2 Chr +2 level) Thievery +3 (1 Dex +2 level) [B]Feats[/B] Initiate of the Faith Astral Fire Improved Initiative Ritual Casting [B]Racial Traits and Powers[/B] Eladrin Education(extra trained skill) Eladrin Weapon Proficiency Eladrin Will Fey Origin Trance (four hours spent) Fey step(encounter power) [B]Class Features[/B] Orb of Imposition: Once per encounter a target that is subject to an ongoing effect that I caused and requires a saving throw to end takes a -3 penalty on the save. Alternatively, I can extend the duration of the cloud of daggers by one round. Cantrips(ghost sound, light, mage hand, prestidigitation) Ritual Casting Spellbook/Ritualbook [B]At Will Powers[/B] [COLOR=#00ff00]Ghost Sound[/COLOR]--Arcane, Illusion Standard Action--Range 10 Target: One Object or unoccupied square Effect: Can create a sound as quiet as a whisper. Can create non-vocal sounds or whisper so that creatures adjacient to the target can hear. [COLOR=#00ff00]Light[/COLOR]--Arcane Standard Action--Range 5 Target: One object or unoccupied square Effect: Bright light fills target square and all squares within 4 squares. The light lasts 5 min and putting it out is a free action. Only one light cantrip active at a time. [COLOR=lime]Mage Hand[COLOR=white]--Arcane, Conjuration[/COLOR][/COLOR] [COLOR=lime][COLOR=#ffffff]Minor Action--Range 5[/COLOR][/COLOR] [COLOR=lime][COLOR=#ffffff]A spectral floating hands picks and moves stuff weighing up to 20 lbs. If holding the object can stow that object, retrieve another and bring the new object to hand. Can move the hand 5 squares with a move action.[/COLOR][/COLOR] [COLOR=lime][COLOR=#ffffff][COLOR=lime]Prestidigitation[/COLOR]--Arcane[/COLOR][/COLOR] [COLOR=lime][COLOR=#ffffff]Standard Action--Range 2[/COLOR][/COLOR] [COLOR=lime][COLOR=#ffffff]Effect: Various, see PHB[/COLOR][/COLOR] [COLOR=lime]Cloud of Daggers[/COLOR]--Arcane, Force, Implement Standard Action--Area 1 square within 10 Target: One creature +7 vs Reflex 1d6+5 force damage Effect: The square is filled with daggers of force. If a creature enters or starts it's turn in the square it takes 3 points of force damage. It lasts until the end of my next turn, but can be ended early with a minor action [COLOR=lime]Scorching Burst[/COLOR]--Arcane, Fire, Implement Standard Action--Burst 1 within 10 Target: Each creature in burst +7 vs Reflex 1d6+6 fire damage [B]Encounter Powers[/B] [COLOR=red]lcy Terrain[/COLOR]--Arcane, Cold, Implement Standard Action--Burst 1 within 10 Target: Each creature in burst +7 vs Reflex Hit: 1d6+5 cold damage, and the target is knocked prone. Effect: The area is considered difficult terrain until the end of my next run. This effect can be ended with a minor action. [COLOR=red]Fire Shroud[/COLOR]--Arcane, Fire, Implement Standard Action--Close Burst 3 Target: Each enemy in burst +7 vs Fortitude 1d8+6 fire damage and ongoing 5 fire damage(save ends) [COLOR=red]Shield[/COLOR]--Arcane, Force Immediate Interrrupt--Personal Trigger: I am hit by an attack Effect: I gain a +4 power bonus to AC and Reflex Defense until the end of my next turn. [COLOR=#ff0000]Fey Step[/COLOR]--Teleportation Move action--Personal Effect: Teleport up to 5 squares. [B]Daily Powers[/B] [COLOR=#808080]Flaming Sphere[/COLOR]--Arcane, Fire, Conjuration, Implement Standard Action--Range 10 Effect: You conjure a medium flaming sphere within range and it attacks. Creatures that start their turn adjacient to the sphere take 1d4+6 fire damage. The sphere can be moved 6 squares as a move action Target: One creature adjacient to sphere +7 vs Reflex 2d6+6 fire damage [COLOR=dimgray]Sleep[/COLOR]--Arcane, Implement, Sleep Standard Action--Area burst 2 within 20 squares Target: Each creature in burst Attack: +7 vs Will Effect: The target is slowed(save ends). If the target fails it's first save, the target become unconscious(save ends) Miss: The target is slowed(save ends) [COLOR=dimgray]Expeditious Retreat[/COLOR]--Arcane Move Action--Personal Effect: Shift up to 12 squares [COLOR=dimgray]Healing Word[/COLOR]--Divine, Healing Minor Action--Close burst 5 Target: Self or one ally Effect: Target can spend a healing surge and regain additional 1d6 hp. [B]Magic Item Powers[/B] [COLOR=dimgray]Fireburst Armor[/COLOR]--Fire Minor Action Effect: Until the end of my next turn any creature that hits me with a melee attack takes 1d8+3 fire damage. [COLOR=dimgray]Orb of Sanguinary Repercussions[/COLOR] Minor Action Effect: Deal 1d6+4 damage to each bloodied creature within 5 squares. [COLOR=dimgray]Cloak of Resistance[/COLOR] Minor Action Effect: Gain Resist 5 to all damage until the start of my next turn. [COLOR=dimgray]Gloves of Piercing[/COLOR] Minor Action Effect: Until the end of the encounter my attacks ignore any resitance of 10 or less. [B]Rituals[/B] Silence, Make whole, Comprehend languages, Detect Secret doors(bought and added to book), Eye of Alarm(bought and added to book) [B]Equipment[/B] [COLOR=#ffa500]+1 Orb of Sanguinary Repercussions[/COLOR]-- Attack and Damage rolls Crit: +1d6 or +1d10 if the target is bloodied. [COLOR=orange]+1 Fireburst Cloth Armor[/COLOR]--AC Property: Auto succeed on saves vs fire damage [COLOR=#ffa500]+1 Cloak of Resistance[/COLOR]--Fortitude, Reflex, and Will [COLOR=darkorange]Gloves of Piercing[/COLOR] 95gp in Arcane components Standard Adventures kit 3 Flasks Longsword Ritual/Spellbook[/sblock] [/QUOTE]
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