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4e - Thunderspire Labyrinth - OOC
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<blockquote data-quote="Lord Sessadore" data-source="post: 4434119" data-attributes="member: 57255"><p>Updated Sargil - because all the cool kids are doing it! Well ok ... maybe just Redclaw... Still nice to have them all on one page. </p><p></p><p>I think I'll go with Heal for now. If we need Diplomacy I can always retrain. Also switched Quick Draw for Durable - more surges makes Lay on Hands less of a burder, and I plan to take Martyr's Retribution next level, which burns a surge. </p><p></p><p>Also fixed Dragon Breath attack bonus - forgot to add level bonus. DEFCON, you should check that too <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>[code][FONT=Courier New][B][COLOR=Sienna]Sargil Saraxxis[/COLOR][/B]</p><p>Dragonborn Paladin 4 (Kord)</p><p>[B]Alignment[/B]: Unaligned</p><p></p><p>Medium Humanoid, 6'3", 350 lbs, 20 years old</p><p>Gold scales, gold eyes</p><p></p><p>Languages: Common, Draconic</p><p>Vision: Normal</p><p></p><p>[B]Ability Scores:[/B]</p><p>Str 18 (+4 | +6) (15 +2 racial +1 level)</p><p>Con 12 (+1 | +3)</p><p>Dex 12 (+1 | +3)</p><p>Int 10 (+0 | +2)</p><p>Wis 16 (+3 | +5) (15 +1 level)</p><p>Cha 14 (+2 | +4) (12 +2 racial)</p><p></p><p>[B]Combat[/B]:</p><p>[B]Init: [/B]+3 (+2 bonus within 10 of Patresh)</p><p>[B]Pass Percep[/B]: 15 [B]Pass Insight[/B]: 15</p><p></p><p>[B]HP[/B]: 45 [B]Surges/day[/B]: 13 (+2 Durable)</p><p>[B]Bloodied[/B]: 22 [B]Surge Value[/B]: 13 (11 +1 Draconic Heritage +1 item)</p><p> </p><p>[B]AC[/B] 23 (+2 level, +9 armor, +2 shield)</p><p>[B]Fort[/B] 18 (+2 level, +4 Str, +1 amulet, +1 class)</p><p>[B]Ref [/B]17 (+2 level, +1 Dex, +1 amulet, +1 class, +2 shield)</p><p>[B]Will [/B]17 (+2 level, +3 Wis, +1 amulet, +1 class)</p><p></p><p>[B]Resistances[/B]: 5 fire, 5 necrotic, 5 poison</p><p>[B]Speed [/B]5 (6 base -1 armor)</p><p></p><p>Action points: 1</p><p></p><p>[B]Basic Attacks:[/B]</p><p>Melee: +1 lightning bastard sword: +10 vs. AC, 1d10+6 damage</p><p>Ranged: 2 javelins: +8 vs. AC, 10/20, 1d6+4 damage</p><p></p><p>[B]Attack Powers:[/B]</p><p>[COLOR=Lime][U]Holy Strike[/U][/COLOR] - Divine, Radiant, Weapon</p><p>Standard Action; Target: One creature</p><p>Attack: +10 vs. AC</p><p>Hit: 1d10+6 radiant damage. If Sargil has marked the target, extra +3 damage.</p><p></p><p>[COLOR=Lime][U]Valiant Strike[/U][/COLOR] - Divine, Weapon</p><p>Standard Action; Target: One creature</p><p>Attack: +10 +1 per adjacent enemy vs. AC</p><p>Hit: 1d10+6 damage.</p><p></p><p>[COLOR=Red][U]Dragon Breath[/U][/COLOR] - Fire</p><p>Minor Action; Close blast 3; Targets: All creatures in area.</p><p>Attack: +8 vs. Reflex</p><p>Hit: 1d6+1 fire damage</p><p></p><p>[COLOR=Red][U]Piercing Smite[/U][/COLOR] - Divine, Weapon</p><p>Standard Action; Target: One creature</p><p>Attack: +10 vs. Reflex</p><p>Hit: 2d10+6 damage, and the target and 3 other enemies adjacent to Sargil</p><p>are marked until the end of his next turn.</p><p></p><p>[COLOR=Red][U]Arcing Smite[/U][/COLOR] - Divine, Weapon</p><p>Standard Action; Target: One or two creatures</p><p>Attack: +10 vs. AC, one attack per target</p><p>Hit: 1d10+6 damage, and the target is marked until the end of Sargil's</p><p>next turn.</p><p></p><p>[COLOR=DimGray][U]Paladin's Judgement[/U][/COLOR] - Divine, Healing, Weapon</p><p>Standard Action; Target: One creature</p><p>Attack +10 vs. AC</p><p>Hit: 3d10+6 damage</p><p>Effect: One ally within 5 squares of Sargil can spend a healing surge.</p><p></p><p>[B]Class Features and Utility Powers:[/B]</p><p>[COLOR=Lime][U]Divine Challenge[/U][/COLOR] - Divine, Radiant</p><p>Minor Action; Close burst 5; Target: One creature in burst</p><p>Effect: Sargil marks the target. The target remains marked until he uses this</p><p>power against another target, or he fails to engage the target. The target</p><p>takes 5 radiant damage the first time it makes an attack that doesn't include</p><p>Sargil as a target before the start of his next turn. [URL="http://ww2.wizards.com/dnd/insider/power.aspx?id=805&searchterm=paladin"]Full description[/URL]. </p><p></p><p>[COLOR=Lime][U]Lay on Hands[/U][/COLOR] - Divine, Healing</p><p>Minor Action; Melee touch; Target: One creature</p><p>Special: Sargil can use this power 3/day (Wis mod), but only once per round.</p><p>Effect: Sargil spends a healing surge but regains no hp. Instead, the</p><p>target regains hp as if it had spent a healing surge.</p><p></p><p>[COLOR=Red][U]Channel Divinity: Divine Mettle[/U][/COLOR] - Divine</p><p>Minor Action; Close burst 10; Target: One creature in burst</p><p>Effect: The target makes a saving throw with a +2 bonus.</p><p></p><p>[COLOR=Red][U]Channel Divinity: Divine Strength[/U][/COLOR] - Divine</p><p>Minor Action; Personal</p><p>Effect: Sargil's next attack this turn gains a +4 bonus to damage.</p><p></p><p>[COLOR=DimGray][U]Martyr's Blessing[/U][/COLOR] - Divine</p><p>Immediate Interrupt; Close burst 1</p><p>Trigger: An ally in the burst is hit by a melee or ranged attack</p><p>Effect: Sargil is hit by the attack instead.</p><p></p><p>[B]Magic Item Powers:[/B]</p><p>[COLOR=Orange]+1 Lightning Bastard Sword[/COLOR] </p><p> Critical: +1d6 lightning damage.</p><p> At-Will: Free Action. All damage dealt by the weapon is lightning.</p><p> Free action to return to normal.</p><p> Daily: Free Action. Use when you hit with the sword. The target and each</p><p> enemy within 2 squares of the target take 1d6 lightning damage.</p><p>[COLOR=Orange]+1 Black Iron Plate[/COLOR]</p><p> Property: Resist 5 fire, resist 5 necrotic.</p><p>[COLOR=Orange]+1 Amulet of Health[/COLOR]</p><p> Property: Resist 5 poison.</p><p>[COLOR=Orange]Belt of Vigor[/COLOR]</p><p> Property: You gain a +1 item bonus to your healing surge value.</p><p></p><p>[B]Race and Class Features:[/B]</p><p>Dragonborn Fury: +1 racial bonus to attack rolls when bloodied. </p><p>Draconic Heritage</p><p>Dragon Breath</p><p>Channel Divinity</p><p>Divine Challenge</p><p>Lay on Hands</p><p></p><p>[B]Feats:[/B]</p><p>Weapon Focus (heavy blades)</p><p>Weapon Proficiency (bastard sword)</p><p>Durable</p><p></p><p>[B]Skills:[/B]</p><p>Acrobatics: -1 (+2 level +1 Dex -2 plate -2 shield)</p><p>Arcana: +2 (+2 level +0 Int)</p><p>Athletics: +2 (+2 level +4 Str -2 plate -2 shield)</p><p>Bluff: +4 (+2 level +2 Cha)</p><p>Diplomacy: +4 (+2 level +2 Cha)</p><p>Dungeoneering: +5 (+2 level +3 Wis)</p><p>Endurance: -1 (+2 level +1 Con -2 plate -2 shield)</p><p>[I]Heal[/I]: +10 (+2 level +3 Wis +5 trained)</p><p>[I]History[/I]: +9 (+2 level +0 Int +2 racial +5 trained)</p><p>Insight: +5 (+2 level +3 Wis)</p><p>[I]Intimidate[/I]: +11 (+2 level +2 Cha +2 racial +5 trained)</p><p>Nature: +5 (+2 level +3 Wis)</p><p>Perception: +5 (+2 level +3 Wis)</p><p>[I]Religion[/I]: +7 (+2 level +0 Int +5 trained)</p><p>Stealth: -1 (+2 level +1 Dex -2 plate -2 shield)</p><p>Streetwise: +4 (+2 level +2 Cha)</p><p>Thievery: -1 (+2 level +1 Dex -2 plate -2 shield)</p><p></p><p>[B]Equipment[/B]: </p><p>Item Weight Cost</p><p>+1 lightning bastard sword 8 1000gp</p><p>+1 black iron plate 50 840gp</p><p>+1 amulet of health -- 680gp</p><p>Belt of vigor -- 520gp</p><p>Heavy shield 15 10gp</p><p>2 javelins 4 10gp</p><p>Adventurer's kit 33 15gp</p><p>Everburning torch 1 50gp</p><p>Potion of healing -- 50gp</p><p>Holy symbol of Kord 1 10gp</p><p> Total Weight: 112 lbs.</p><p></p><p>Money: 60gp, 0sp, 0cp</p><p></p><p>Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods,</p><p>10 days of trail rations, 50' of hemp rope, and a Waterskin.[/FONT] [/code]</p></blockquote><p></p>
[QUOTE="Lord Sessadore, post: 4434119, member: 57255"] Updated Sargil - because all the cool kids are doing it! Well ok ... maybe just Redclaw... Still nice to have them all on one page. I think I'll go with Heal for now. If we need Diplomacy I can always retrain. Also switched Quick Draw for Durable - more surges makes Lay on Hands less of a burder, and I plan to take Martyr's Retribution next level, which burns a surge. Also fixed Dragon Breath attack bonus - forgot to add level bonus. DEFCON, you should check that too ;) [code][FONT=Courier New][B][COLOR=Sienna]Sargil Saraxxis[/COLOR][/B] Dragonborn Paladin 4 (Kord) [B]Alignment[/B]: Unaligned Medium Humanoid, 6'3", 350 lbs, 20 years old Gold scales, gold eyes Languages: Common, Draconic Vision: Normal [B]Ability Scores:[/B] Str 18 (+4 | +6) (15 +2 racial +1 level) Con 12 (+1 | +3) Dex 12 (+1 | +3) Int 10 (+0 | +2) Wis 16 (+3 | +5) (15 +1 level) Cha 14 (+2 | +4) (12 +2 racial) [B]Combat[/B]: [B]Init: [/B]+3 (+2 bonus within 10 of Patresh) [B]Pass Percep[/B]: 15 [B]Pass Insight[/B]: 15 [B]HP[/B]: 45 [B]Surges/day[/B]: 13 (+2 Durable) [B]Bloodied[/B]: 22 [B]Surge Value[/B]: 13 (11 +1 Draconic Heritage +1 item) [B]AC[/B] 23 (+2 level, +9 armor, +2 shield) [B]Fort[/B] 18 (+2 level, +4 Str, +1 amulet, +1 class) [B]Ref [/B]17 (+2 level, +1 Dex, +1 amulet, +1 class, +2 shield) [B]Will [/B]17 (+2 level, +3 Wis, +1 amulet, +1 class) [B]Resistances[/B]: 5 fire, 5 necrotic, 5 poison [B]Speed [/B]5 (6 base -1 armor) Action points: 1 [B]Basic Attacks:[/B] Melee: +1 lightning bastard sword: +10 vs. AC, 1d10+6 damage Ranged: 2 javelins: +8 vs. AC, 10/20, 1d6+4 damage [B]Attack Powers:[/B] [COLOR=Lime][U]Holy Strike[/U][/COLOR] - Divine, Radiant, Weapon Standard Action; Target: One creature Attack: +10 vs. AC Hit: 1d10+6 radiant damage. If Sargil has marked the target, extra +3 damage. [COLOR=Lime][U]Valiant Strike[/U][/COLOR] - Divine, Weapon Standard Action; Target: One creature Attack: +10 +1 per adjacent enemy vs. AC Hit: 1d10+6 damage. [COLOR=Red][U]Dragon Breath[/U][/COLOR] - Fire Minor Action; Close blast 3; Targets: All creatures in area. Attack: +8 vs. Reflex Hit: 1d6+1 fire damage [COLOR=Red][U]Piercing Smite[/U][/COLOR] - Divine, Weapon Standard Action; Target: One creature Attack: +10 vs. Reflex Hit: 2d10+6 damage, and the target and 3 other enemies adjacent to Sargil are marked until the end of his next turn. [COLOR=Red][U]Arcing Smite[/U][/COLOR] - Divine, Weapon Standard Action; Target: One or two creatures Attack: +10 vs. AC, one attack per target Hit: 1d10+6 damage, and the target is marked until the end of Sargil's next turn. [COLOR=DimGray][U]Paladin's Judgement[/U][/COLOR] - Divine, Healing, Weapon Standard Action; Target: One creature Attack +10 vs. AC Hit: 3d10+6 damage Effect: One ally within 5 squares of Sargil can spend a healing surge. [B]Class Features and Utility Powers:[/B] [COLOR=Lime][U]Divine Challenge[/U][/COLOR] - Divine, Radiant Minor Action; Close burst 5; Target: One creature in burst Effect: Sargil marks the target. The target remains marked until he uses this power against another target, or he fails to engage the target. The target takes 5 radiant damage the first time it makes an attack that doesn't include Sargil as a target before the start of his next turn. [URL="http://ww2.wizards.com/dnd/insider/power.aspx?id=805&searchterm=paladin"]Full description[/URL]. [COLOR=Lime][U]Lay on Hands[/U][/COLOR] - Divine, Healing Minor Action; Melee touch; Target: One creature Special: Sargil can use this power 3/day (Wis mod), but only once per round. Effect: Sargil spends a healing surge but regains no hp. Instead, the target regains hp as if it had spent a healing surge. [COLOR=Red][U]Channel Divinity: Divine Mettle[/U][/COLOR] - Divine Minor Action; Close burst 10; Target: One creature in burst Effect: The target makes a saving throw with a +2 bonus. [COLOR=Red][U]Channel Divinity: Divine Strength[/U][/COLOR] - Divine Minor Action; Personal Effect: Sargil's next attack this turn gains a +4 bonus to damage. [COLOR=DimGray][U]Martyr's Blessing[/U][/COLOR] - Divine Immediate Interrupt; Close burst 1 Trigger: An ally in the burst is hit by a melee or ranged attack Effect: Sargil is hit by the attack instead. [B]Magic Item Powers:[/B] [COLOR=Orange]+1 Lightning Bastard Sword[/COLOR] Critical: +1d6 lightning damage. At-Will: Free Action. All damage dealt by the weapon is lightning. Free action to return to normal. Daily: Free Action. Use when you hit with the sword. The target and each enemy within 2 squares of the target take 1d6 lightning damage. [COLOR=Orange]+1 Black Iron Plate[/COLOR] Property: Resist 5 fire, resist 5 necrotic. [COLOR=Orange]+1 Amulet of Health[/COLOR] Property: Resist 5 poison. [COLOR=Orange]Belt of Vigor[/COLOR] Property: You gain a +1 item bonus to your healing surge value. [B]Race and Class Features:[/B] Dragonborn Fury: +1 racial bonus to attack rolls when bloodied. Draconic Heritage Dragon Breath Channel Divinity Divine Challenge Lay on Hands [B]Feats:[/B] Weapon Focus (heavy blades) Weapon Proficiency (bastard sword) Durable [B]Skills:[/B] Acrobatics: -1 (+2 level +1 Dex -2 plate -2 shield) Arcana: +2 (+2 level +0 Int) Athletics: +2 (+2 level +4 Str -2 plate -2 shield) Bluff: +4 (+2 level +2 Cha) Diplomacy: +4 (+2 level +2 Cha) Dungeoneering: +5 (+2 level +3 Wis) Endurance: -1 (+2 level +1 Con -2 plate -2 shield) [I]Heal[/I]: +10 (+2 level +3 Wis +5 trained) [I]History[/I]: +9 (+2 level +0 Int +2 racial +5 trained) Insight: +5 (+2 level +3 Wis) [I]Intimidate[/I]: +11 (+2 level +2 Cha +2 racial +5 trained) Nature: +5 (+2 level +3 Wis) Perception: +5 (+2 level +3 Wis) [I]Religion[/I]: +7 (+2 level +0 Int +5 trained) Stealth: -1 (+2 level +1 Dex -2 plate -2 shield) Streetwise: +4 (+2 level +2 Cha) Thievery: -1 (+2 level +1 Dex -2 plate -2 shield) [B]Equipment[/B]: Item Weight Cost +1 lightning bastard sword 8 1000gp +1 black iron plate 50 840gp +1 amulet of health -- 680gp Belt of vigor -- 520gp Heavy shield 15 10gp 2 javelins 4 10gp Adventurer's kit 33 15gp Everburning torch 1 50gp Potion of healing -- 50gp Holy symbol of Kord 1 10gp Total Weight: 112 lbs. Money: 60gp, 0sp, 0cp Adventurer's Kit: Backpack, Bedroll, Flint and Steel, Belt pouch, 2 sunrods, 10 days of trail rations, 50' of hemp rope, and a Waterskin.[/FONT] [/code] [/QUOTE]
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