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4E tidbits from WotC blogs (Updated:David Noonan on Social Interactions)
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<blockquote data-quote="grimslade" data-source="post: 3709737" data-attributes="member: 6061"><p>It comes down to what is fun. If there is a battle vs. undead, the rogue can do very little beyond swing my sword, throw some holy water, aid another. The rogues contribution and immersion is very little. Spectator vs. Participant. Same thing for BDFs in a social situation.</p><p>If they go with the SW Saga edition skill system BDF can contribute to social situations. </p><p></p><p> It leads to the player thinking 'let's get to the good part". This should not be. I don't want SAs vs undead, but I want some option other than what a 1st level commoner can take. Maybe SAs dice to a penalty against movement for corporeal undead. Maybe a bluff like feature that can distract a Negative Energy attack, No Lifeforce for you! Some option that is based on the class, not a bag o' stuff or the handy first level commoner (aid another).</p><p></p><p>I don't want golems dumbed down. I want characters given option to be the character. Maybe a wizard with his understanding of magic can find weak spots in the golems makeup overcoming DR for one strike for another player. Mechanically, it is not much more than aid another but thematically it is a whole lot more satisfying.</p></blockquote><p></p>
[QUOTE="grimslade, post: 3709737, member: 6061"] It comes down to what is fun. If there is a battle vs. undead, the rogue can do very little beyond swing my sword, throw some holy water, aid another. The rogues contribution and immersion is very little. Spectator vs. Participant. Same thing for BDFs in a social situation. If they go with the SW Saga edition skill system BDF can contribute to social situations. It leads to the player thinking 'let's get to the good part". This should not be. I don't want SAs vs undead, but I want some option other than what a 1st level commoner can take. Maybe SAs dice to a penalty against movement for corporeal undead. Maybe a bluff like feature that can distract a Negative Energy attack, No Lifeforce for you! Some option that is based on the class, not a bag o' stuff or the handy first level commoner (aid another). I don't want golems dumbed down. I want characters given option to be the character. Maybe a wizard with his understanding of magic can find weak spots in the golems makeup overcoming DR for one strike for another player. Mechanically, it is not much more than aid another but thematically it is a whole lot more satisfying. [/QUOTE]
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