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4E tidbits from WotC blogs (Updated:David Noonan on Social Interactions)
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<blockquote data-quote="Grog" data-source="post: 3713265" data-attributes="member: 6183"><p>Neither does the RAW provide for a magical Wal-Mart that the PCs can visit whenever they want to. If they're on an extended wilderness trek (which, again, is a fairly standard staple of many D&D adventures), or even just away from a town with a big GP limit, they're going to have major problems.</p><p></p><p>The RAW provides for wealth and magic item guidelines by level. Nowhere does it say that these items have to be healing items.</p><p></p><p>And like I said, if the BBEG decides to sunder their wand, they're screwed. A wand in the hands of a rogue is probably going to have an AC somewhere in the 16-20 range. One hit, and your 20k GP wand of CCW is kindling.</p><p></p><p>Hell, it doesn't even have to be the BBEG. The party could be fighting a group of ogres, the lead ogre tells one of his soldiers "Go break their healing stick," and bam, no more healing.</p><p></p><p>There are lots of reasons why wands aren't a substitute for having a primary healer in the party. (And also, the cleric doesn't have to make a Concentration check every time he casts a spell, but the rogue does have to make a UMD check every time he uses a wand).</p><p></p><p></p><p></p><p>You realize that you're talking about sinking a sizable chunk of the party's wealth into healing items, right? Buying a wand for every occasion is going to get really pricey really fast - and that's always assuming that you're in a place where you can do so.</p><p></p><p></p><p></p><p>No, I'm saying that with no primary healer in the party, exchanges like this are going to become commonplace:</p><p></p><p>Rogue: Okay, I'm going to tumble around the giant and try to get in a sneak attack.</p><p>Fighter: Like hell you're going for a sneak attack. I'm at half hit points already. Get that wand out and get over here or I'm going down.</p></blockquote><p></p>
[QUOTE="Grog, post: 3713265, member: 6183"] Neither does the RAW provide for a magical Wal-Mart that the PCs can visit whenever they want to. If they're on an extended wilderness trek (which, again, is a fairly standard staple of many D&D adventures), or even just away from a town with a big GP limit, they're going to have major problems. The RAW provides for wealth and magic item guidelines by level. Nowhere does it say that these items have to be healing items. And like I said, if the BBEG decides to sunder their wand, they're screwed. A wand in the hands of a rogue is probably going to have an AC somewhere in the 16-20 range. One hit, and your 20k GP wand of CCW is kindling. Hell, it doesn't even have to be the BBEG. The party could be fighting a group of ogres, the lead ogre tells one of his soldiers "Go break their healing stick," and bam, no more healing. There are lots of reasons why wands aren't a substitute for having a primary healer in the party. (And also, the cleric doesn't have to make a Concentration check every time he casts a spell, but the rogue does have to make a UMD check every time he uses a wand). You realize that you're talking about sinking a sizable chunk of the party's wealth into healing items, right? Buying a wand for every occasion is going to get really pricey really fast - and that's always assuming that you're in a place where you can do so. No, I'm saying that with no primary healer in the party, exchanges like this are going to become commonplace: Rogue: Okay, I'm going to tumble around the giant and try to get in a sneak attack. Fighter: Like hell you're going for a sneak attack. I'm at half hit points already. Get that wand out and get over here or I'm going down. [/QUOTE]
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