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4E tidbits from WotC blogs (Updated:David Noonan on Social Interactions)
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<blockquote data-quote="Grog" data-source="post: 3714508" data-attributes="member: 6183"><p>First, I'm guessing you only played at low level, if potions were your group's only method of battlefield healing.</p><p></p><p>Second, all the methods that PCs can use to avoid taking damage in combat can be gotten around in many different ways. Defensive buffs can be dispelled. Battlefield control spells are ineffective against certain types of enemies (Evard's Black Tentacles, one of the popular ones, doesn't work against flying enemies, for instance). Building high-AC characters works fine - until you run into enemies who use spells or supernatural abilities or touch attacks.</p><p></p><p>The point is, there is no tactic that you can rely on which will prevent damage in combat all the time. If there were, every party would use it. So if your group never found themselves sorely missing a primary healer - well, either you got very lucky, or your DM specifically chose not to use any of the methods available to counter your damage-avoiding tactics. In other words, your DM tailored the campaign to the characters you were playing - and that option will work just as well in 4E as it does in 3.x.</p></blockquote><p></p>
[QUOTE="Grog, post: 3714508, member: 6183"] First, I'm guessing you only played at low level, if potions were your group's only method of battlefield healing. Second, all the methods that PCs can use to avoid taking damage in combat can be gotten around in many different ways. Defensive buffs can be dispelled. Battlefield control spells are ineffective against certain types of enemies (Evard's Black Tentacles, one of the popular ones, doesn't work against flying enemies, for instance). Building high-AC characters works fine - until you run into enemies who use spells or supernatural abilities or touch attacks. The point is, there is no tactic that you can rely on which will prevent damage in combat all the time. If there were, every party would use it. So if your group never found themselves sorely missing a primary healer - well, either you got very lucky, or your DM specifically chose not to use any of the methods available to counter your damage-avoiding tactics. In other words, your DM tailored the campaign to the characters you were playing - and that option will work just as well in 4E as it does in 3.x. [/QUOTE]
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