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4E tidbits from WotC blogs (Updated:David Noonan on Social Interactions)
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<blockquote data-quote="Felon" data-source="post: 3715493" data-attributes="member: 8158"><p>Barring fantastically-bad luck, an equal-CR'ed enemy can't deal enough damage to kill a single character before it is killed by the party. </p><p></p><p></p><p>Nope on both counts. Presenting a foe who happens to have fire resistance or high AC can be entertaining because it entices players to switch their picthes up. It also gives certain characters a chance to shine, as they step up and become the primary damage dealer. If your players are effective at beatdowns, they can adapt to the challenge of a foe who happens to have a particular set of defenses. My evoker may have a staff of fire and a ring of mystic fire, but he's proven that he's still quite capable against red dragons. </p><p></p><p>Assuming a beadtown squad have diversified eggs in their basket, the only way to esnure their doom is to cauk the opposition up against every possible tactic the players may throw at it, and I would call that pretty bad encounter design. At GenCon I played in a 7th-level RPGA game where the party faced some hag blackguard who had AC 29, high saves, 10 DR against every weapon used against it, SR 20+, and energy resistances. We ultimately took it down, and didn't need any healing to do so, but it was a tedious and unsatisfying fight by everyone's account, including the DM's.</p></blockquote><p></p>
[QUOTE="Felon, post: 3715493, member: 8158"] Barring fantastically-bad luck, an equal-CR'ed enemy can't deal enough damage to kill a single character before it is killed by the party. Nope on both counts. Presenting a foe who happens to have fire resistance or high AC can be entertaining because it entices players to switch their picthes up. It also gives certain characters a chance to shine, as they step up and become the primary damage dealer. If your players are effective at beatdowns, they can adapt to the challenge of a foe who happens to have a particular set of defenses. My evoker may have a staff of fire and a ring of mystic fire, but he's proven that he's still quite capable against red dragons. Assuming a beadtown squad have diversified eggs in their basket, the only way to esnure their doom is to cauk the opposition up against every possible tactic the players may throw at it, and I would call that pretty bad encounter design. At GenCon I played in a 7th-level RPGA game where the party faced some hag blackguard who had AC 29, high saves, 10 DR against every weapon used against it, SR 20+, and energy resistances. We ultimately took it down, and didn't need any healing to do so, but it was a tedious and unsatisfying fight by everyone's account, including the DM's. [/QUOTE]
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