Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E tidbits from WotC blogs (Updated:David Noonan on Social Interactions)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Nebulous" data-source="post: 3726953" data-attributes="member: 31465"><p>Exactly what i do; i just jot down the relevant stats, usually skipping skills 100%, (i ad hoc them if needed) write down a note as to special attacks, and go from there. The players never know the difference and the fight is usually done within a few rounds. As far as original monster design, i've tried it, but it follows the process above: I eyeball what i want a monster to do in a fight, make sure it's AC and damage output isn't too high, and go from there. i've never once worried about if it's "3.x" compatible or if there are mistakes. I'm not a game designer, i just want to have fun. </p><p></p><p>With that said, i'm really excited about the direction the monsters are taking. I had no idea there was such a mathematical formula that the creators had to laboriously manage. That doesn't even sound like...fun. More like work, which i guess it is for them.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 3726953, member: 31465"] Exactly what i do; i just jot down the relevant stats, usually skipping skills 100%, (i ad hoc them if needed) write down a note as to special attacks, and go from there. The players never know the difference and the fight is usually done within a few rounds. As far as original monster design, i've tried it, but it follows the process above: I eyeball what i want a monster to do in a fight, make sure it's AC and damage output isn't too high, and go from there. i've never once worried about if it's "3.x" compatible or if there are mistakes. I'm not a game designer, i just want to have fun. With that said, i'm really excited about the direction the monsters are taking. I had no idea there was such a mathematical formula that the creators had to laboriously manage. That doesn't even sound like...fun. More like work, which i guess it is for them. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E tidbits from WotC blogs (Updated:David Noonan on Social Interactions)
Top