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Character Builds & Optimization
4e Tiefling Battlemind
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<blockquote data-quote="Andor" data-source="post: 6667656" data-attributes="member: 1879"><p>Thanks for the help!</p><p></p><p>That makes sense, yet also seems weird in 4e.</p><p></p><p>So if someone takes damage from a zone they have not been hit? If a Monk uses his flurry of blows he can do damage but it's not a hit?</p><p></p><p>It makes it really hard to tell when riders work and when they don't. If my character has the Spear Push feat it would still push them an extra space, wouldn't it? Likewise Polearm Momentum would then knock them all prone, assuming I used a long spear. Gah, that means you need to parse every single feat/power/item/etc to see what <em>exact</em> verb it uses. </p><p></p><p>As far a the net goes, it seems likely to be worth it to me, as a Battlemind. The primary complaint I keep seeing about Battleminds is that they aren't sticky enough. Even if concussive spikes push doesn't work Lightning Rush would still let you push, and slow, (and prone if they were already slowed) 3+ foes a round. That is a hell of a lot of crowd control and therefore makes the Battlemind a huge target, which is kind of his job. It also sets up Brutal Barrage in Paragon which gets ugly. </p><p></p><p>Also as a powerpoint class the Battlemind doesn't really MC well. It seems to me the primary purpose of an MC with a battlemind is to either open up some feats (like Polearm Momentum) or a Paragon Path. However if my GM is allowing themes (he hasn't said yet) then Resurgent Wilder is everything I want so I see no need to MC just for a Paragon Path.</p><p></p><p>Or at least that's how everything looks to me on paper, I don't have enough 4e time under my belt to know from actual play experience. ;/</p><p></p><p>Thoughts? Thanks again for the help.</p></blockquote><p></p>
[QUOTE="Andor, post: 6667656, member: 1879"] Thanks for the help! That makes sense, yet also seems weird in 4e. So if someone takes damage from a zone they have not been hit? If a Monk uses his flurry of blows he can do damage but it's not a hit? It makes it really hard to tell when riders work and when they don't. If my character has the Spear Push feat it would still push them an extra space, wouldn't it? Likewise Polearm Momentum would then knock them all prone, assuming I used a long spear. Gah, that means you need to parse every single feat/power/item/etc to see what [i]exact[/i] verb it uses. As far a the net goes, it seems likely to be worth it to me, as a Battlemind. The primary complaint I keep seeing about Battleminds is that they aren't sticky enough. Even if concussive spikes push doesn't work Lightning Rush would still let you push, and slow, (and prone if they were already slowed) 3+ foes a round. That is a hell of a lot of crowd control and therefore makes the Battlemind a huge target, which is kind of his job. It also sets up Brutal Barrage in Paragon which gets ugly. Also as a powerpoint class the Battlemind doesn't really MC well. It seems to me the primary purpose of an MC with a battlemind is to either open up some feats (like Polearm Momentum) or a Paragon Path. However if my GM is allowing themes (he hasn't said yet) then Resurgent Wilder is everything I want so I see no need to MC just for a Paragon Path. Or at least that's how everything looks to me on paper, I don't have enough 4e time under my belt to know from actual play experience. ;/ Thoughts? Thanks again for the help. [/QUOTE]
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