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4e Tiers & Classes - a different take
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<blockquote data-quote="Irda Ranger" data-source="post: 4038799" data-attributes="member: 1003"><p>The 4E devs have a phrase for this: "Taking turns having fun." They think this is bad, and I agree. What ends up happening is Mystic Glyph's player takes a nap on the couch while Fighters are at the table battling orcs; and vice versa when it's "interact with the magic portal" time. Group cohesion breaks down, and you end up going from having a "group" to having individuals who take turns monopolizing the DM's attention.</p><p></p><p>The Combat Roles also need to be relatively balanced against each other so that what's "challenging" for one PC isn't "death on all sides" for any of the others. Badass Heroes and Scrubs don't mix; the Scrubs die. What I mean by that is that if the Fighter is Level 7, the Wizard and Rogue should be within ~2 levels of that (the actual number may change depending on 4E's power curve).</p><p></p><p>I would not mind at all a sub-system for handling more advanced social encounters or non-combat skills than what I expect the PHB to provide for. In particular I'd like to see a nice system on mass combat and mass combat-related Skills (Generalship; Grand Strategy; Formation Tactics; Siege Engines; Logistics; Morale; etc.). But whatever your preferred expansion, it has to be transparent to the Classes and Roles presented in the PHB and not interfere with their advancement, or take a character's resources away from their class powers, screwing up the intra-party game balance. If you do that you can't go back to "playing D&D."</p><p></p><p></p><p></p><p>This however I can say without reservation is the worst idea I've seen on these boards in the last couple weeks. You <strong>need </strong> the MM and DMG to play D&D. You do <strong>not </strong> need a Manual of the Planes or Political Strategy Splatbook to play D&D. They might be really nice supplements for the people who want to run campaigns that focus on this, but you have wandered far from the Core. If the D&D books were published in the order you suggest sales would tank until the MM and DMG deficiencies were remedied (and even then repuational and cash flow issues might mean that 4E simply never recovers).</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 4038799, member: 1003"] The 4E devs have a phrase for this: "Taking turns having fun." They think this is bad, and I agree. What ends up happening is Mystic Glyph's player takes a nap on the couch while Fighters are at the table battling orcs; and vice versa when it's "interact with the magic portal" time. Group cohesion breaks down, and you end up going from having a "group" to having individuals who take turns monopolizing the DM's attention. The Combat Roles also need to be relatively balanced against each other so that what's "challenging" for one PC isn't "death on all sides" for any of the others. Badass Heroes and Scrubs don't mix; the Scrubs die. What I mean by that is that if the Fighter is Level 7, the Wizard and Rogue should be within ~2 levels of that (the actual number may change depending on 4E's power curve). I would not mind at all a sub-system for handling more advanced social encounters or non-combat skills than what I expect the PHB to provide for. In particular I'd like to see a nice system on mass combat and mass combat-related Skills (Generalship; Grand Strategy; Formation Tactics; Siege Engines; Logistics; Morale; etc.). But whatever your preferred expansion, it has to be transparent to the Classes and Roles presented in the PHB and not interfere with their advancement, or take a character's resources away from their class powers, screwing up the intra-party game balance. If you do that you can't go back to "playing D&D." This however I can say without reservation is the worst idea I've seen on these boards in the last couple weeks. You [B]need [/B] the MM and DMG to play D&D. You do [B]not [/B] need a Manual of the Planes or Political Strategy Splatbook to play D&D. They might be really nice supplements for the people who want to run campaigns that focus on this, but you have wandered far from the Core. If the D&D books were published in the order you suggest sales would tank until the MM and DMG deficiencies were remedied (and even then repuational and cash flow issues might mean that 4E simply never recovers). [/QUOTE]
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