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4e Tiers & Classes - a different take
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<blockquote data-quote="xechnao" data-source="post: 4038862" data-attributes="member: 58105"><p>This is not the way I wanted you to see my example. Think of Gandalf trying to figure how to open the hidden door while the fighter hacks the lake squid -now the lake squid could be reaching with a tentacle even Gandalf and that the door's glyphs are haunted with spirits that engage Gandalf in a way similar to the movie "Zu Warriors" (<a href="http://www.imdb.com/title/tt0286098/" target="_blank">http://www.imdb.com/title/tt0286098/</a>)</p><p></p><p></p><p></p><p>You are thinking of minis. They could mix on a different level and the outcomes of these levels could be influencing each other. You do not have to assign roles on a specific battlemap where the reality is limited to the limited battlemap squares and their relative distances.</p><p></p><p></p><p></p><p></p><p>I disagree. First of all D&D isn't or wasn't always what you seem to be saying -a wargame played on a certain terrain with specific combat roles. This is even a bit true for 3rd edition. PCs were not balanced on the same battlefield tracks. For example a druid was for wilderness and outdoors and a cleric for undead. </p><p>Secondly, regarding 4th ed levels it does not make sense people to excel in specifc dungeon combat tactics and at whatever other carreer the world has. </p><p></p><p></p><p></p><p></p><p>Again you do not see what I want you to see. Monsters are tied to cosmology. It's world&monsters remember? I did not want you to think of manual of the planes and MMs the way they have been. Think of a hybrid product that links and connects the two.</p><p>Regarding poltical strategy: think of NPCs, organizations, henchmen, mass combat, trade or market -wealth rules. These are allready in core. Only in a different way.</p></blockquote><p></p>
[QUOTE="xechnao, post: 4038862, member: 58105"] This is not the way I wanted you to see my example. Think of Gandalf trying to figure how to open the hidden door while the fighter hacks the lake squid -now the lake squid could be reaching with a tentacle even Gandalf and that the door's glyphs are haunted with spirits that engage Gandalf in a way similar to the movie "Zu Warriors" ([url]http://www.imdb.com/title/tt0286098/[/url]) You are thinking of minis. They could mix on a different level and the outcomes of these levels could be influencing each other. You do not have to assign roles on a specific battlemap where the reality is limited to the limited battlemap squares and their relative distances. I disagree. First of all D&D isn't or wasn't always what you seem to be saying -a wargame played on a certain terrain with specific combat roles. This is even a bit true for 3rd edition. PCs were not balanced on the same battlefield tracks. For example a druid was for wilderness and outdoors and a cleric for undead. Secondly, regarding 4th ed levels it does not make sense people to excel in specifc dungeon combat tactics and at whatever other carreer the world has. Again you do not see what I want you to see. Monsters are tied to cosmology. It's world&monsters remember? I did not want you to think of manual of the planes and MMs the way they have been. Think of a hybrid product that links and connects the two. Regarding poltical strategy: think of NPCs, organizations, henchmen, mass combat, trade or market -wealth rules. These are allready in core. Only in a different way. [/QUOTE]
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