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4e Tiers & Classes - a different take
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<blockquote data-quote="Noinarap" data-source="post: 4039442" data-attributes="member: 59730"><p>Skills are still in the game. Subterfuge and so on is covered by the skill system and good old role-playing. Having ranks in a skill and maybe a few feats or powers for special applications is enough. Combat abilities are relevant to the game because tactical combat has always been a core element. Tactical bluffing or climbing or sneaking is less interesting and varied. The game has a lot of combat classes because there are meaningfully different ways to succeed in combat.</p><p></p><p>I don't see why we need class levels and powers and so on to resolve crafting or professions. The details are largely irrelevant to game-play. It doesn't really matter how the bow gets made or how the inn is run. The results only effect one player- there is no teamwork or drama or anything that makes such actions worthy of the spotlight. Further, these abilities find infrequent use. A wizard will have to roast people with spells a lot more than he will have to roast a chicken. A warrior will have to trade sword blows with orcs a lot, but we will not be leading men into battle very much. Having an entire leveling system dedicated to rare situations is not valuable.</p></blockquote><p></p>
[QUOTE="Noinarap, post: 4039442, member: 59730"] Skills are still in the game. Subterfuge and so on is covered by the skill system and good old role-playing. Having ranks in a skill and maybe a few feats or powers for special applications is enough. Combat abilities are relevant to the game because tactical combat has always been a core element. Tactical bluffing or climbing or sneaking is less interesting and varied. The game has a lot of combat classes because there are meaningfully different ways to succeed in combat. I don't see why we need class levels and powers and so on to resolve crafting or professions. The details are largely irrelevant to game-play. It doesn't really matter how the bow gets made or how the inn is run. The results only effect one player- there is no teamwork or drama or anything that makes such actions worthy of the spotlight. Further, these abilities find infrequent use. A wizard will have to roast people with spells a lot more than he will have to roast a chicken. A warrior will have to trade sword blows with orcs a lot, but we will not be leading men into battle very much. Having an entire leveling system dedicated to rare situations is not valuable. [/QUOTE]
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