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General Tabletop Discussion
D&D Older Editions
4e to 5e Balhannoth Conversion
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<blockquote data-quote="ghabrel" data-source="post: 6912556" data-attributes="member: 6805138"><p>[MENTION=78752]DMZ2112[/MENTION] Thank you very kindly for responding; I was getting antsy. Now let me go in order...</p><p></p><p>I did add some stuns. I can understand how those could be excruciatingly frustrating...</p><p></p><p>Opportunist was actually a direct grab from 4e. I don't remember 4e clearly enough to remember what combat advantage was back then, but I almost didn't include it because I didn't think it would be getting it often. That was before I transferred Reality Shift, and I wasn't even thinking about the advantage from stun until you mentioned it.</p><p></p><p>In all honesty, I completely made up the slam and throw attacks. I may have gotten a little carried away. It made sense to me that getting chucked into a wall by a giant, aberrant slug might knock you out. I'll reconsider that.</p><p></p><p>I never know what to give monsters as reactions. I even made some doppelganger variants with the Reactive feature (may make a reaction every turn), but didn't give them any special reactions. Any pointers you could give me there would be much appreciated.</p><p></p><p>As for the AC, the Quick Creation table never lists an AC above 19, so I was leery going over it. I'll think about adjusting the AC, or HP, or maybe even both...</p><p></p><p>The 15' reach is also a direct transfer from the 4e original, and now that you have me thinking about opportunity attacks, dropping Reactive on this sounds good. Especially if I can Slam or Throw as an opportunity... (Can I do that?)</p><p></p><p>Reality Shift is, again, directly from the original. In 4e, that's the only place the stuns come from, but it is an at-will, and the description even states that the balhannoth uses it repeatedly to strategically reposition itself. That leads me to my last point...</p><p></p><p>Even in 4e, a balhannoth is a BAMF. I had a decent idea of that just from its entry, but reading 4e forum posts I was going through trying to find another 5e version to compare it to just rammed it home. The old balhannoth was nothing to be trifled with, and I didn't want my version to be, either.</p><p></p><p>To give you a little context, my plan for encounters leading up to this one? None. None whatsoever. They would be going through a previously infested tunnel system while a mysterious, magical alarm grows from an imperceptible whine to a howling screech, which suddenly falls eerily silent when they discover the source. Moments later, a massive splash is heard echoing through the chambers as the balhanoth begins hunting its prey...</p><p></p><p>Thank you again so much for responding, and I hope you won't mind replying again!</p></blockquote><p></p>
[QUOTE="ghabrel, post: 6912556, member: 6805138"] [MENTION=78752]DMZ2112[/MENTION] Thank you very kindly for responding; I was getting antsy. Now let me go in order... I did add some stuns. I can understand how those could be excruciatingly frustrating... Opportunist was actually a direct grab from 4e. I don't remember 4e clearly enough to remember what combat advantage was back then, but I almost didn't include it because I didn't think it would be getting it often. That was before I transferred Reality Shift, and I wasn't even thinking about the advantage from stun until you mentioned it. In all honesty, I completely made up the slam and throw attacks. I may have gotten a little carried away. It made sense to me that getting chucked into a wall by a giant, aberrant slug might knock you out. I'll reconsider that. I never know what to give monsters as reactions. I even made some doppelganger variants with the Reactive feature (may make a reaction every turn), but didn't give them any special reactions. Any pointers you could give me there would be much appreciated. As for the AC, the Quick Creation table never lists an AC above 19, so I was leery going over it. I'll think about adjusting the AC, or HP, or maybe even both... The 15' reach is also a direct transfer from the 4e original, and now that you have me thinking about opportunity attacks, dropping Reactive on this sounds good. Especially if I can Slam or Throw as an opportunity... (Can I do that?) Reality Shift is, again, directly from the original. In 4e, that's the only place the stuns come from, but it is an at-will, and the description even states that the balhannoth uses it repeatedly to strategically reposition itself. That leads me to my last point... Even in 4e, a balhannoth is a BAMF. I had a decent idea of that just from its entry, but reading 4e forum posts I was going through trying to find another 5e version to compare it to just rammed it home. The old balhannoth was nothing to be trifled with, and I didn't want my version to be, either. To give you a little context, my plan for encounters leading up to this one? None. None whatsoever. They would be going through a previously infested tunnel system while a mysterious, magical alarm grows from an imperceptible whine to a howling screech, which suddenly falls eerily silent when they discover the source. Moments later, a massive splash is heard echoing through the chambers as the balhanoth begins hunting its prey... Thank you again so much for responding, and I hope you won't mind replying again! [/QUOTE]
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