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General Tabletop Discussion
D&D Older Editions
4e to 5e Balhannoth Conversion
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<blockquote data-quote="ghabrel" data-source="post: 6913218" data-attributes="member: 6805138"><p>Modified stat block to show changes after reading [MENTION=37579]Jester David[/MENTION] 's post:</p><p></p><p><strong>Balhannoth</strong></p><p>Large Beast Aberration CR 23 (50,000 XP)</p><p>AC 19 HP 742 (24d20 + 280) Spd. 20’</p><p>-----Attributes-----</p><p><strong>Str</strong> 23 (+6) <strong>Dex</strong> 21 (+5) <strong>Con</strong> 18 (+4)</p><p><strong>Int</strong> 8 (-1) <strong>Wis</strong> 16 (+3) <strong>Cha</strong> 3 (-4)</p><p>-----Abilities-----</p><p><strong>Skills</strong> Insight +10, Stealth +12</p><p><strong>Senses</strong> blindsight 60 ft., passive Perception 15</p><p><strong>Languages</strong> Deepspeech</p><p><strong>Armor</strong> Natural</p><p><strong>Proficiency</strong> +7</p><p>-----Special Abilities-----</p><p><strong>Flailing Tentacles</strong> The balhannoth has six tentacles. If attacked directly, they have an AC of 17 and 61 (8d8 + 24) HP. If reduced to 0 HP, the tentacle is severed or otherwise neutralized (damage done to tentacles never applies to the balhannoth). A neutralized tentacle takes a full day and a long rest to regenerate, and cannot be used until then. The tentacles are never affected by area of effect attacks or spells. The balhannoth has a tendency to attempt to flee from fights in which three or more of its tentacles have been neutralized.</p><p><strong>Flurry of Blows</strong> The balhannoth may make two opportunity attacks instead of one, the second of which may but is not required to target a creature other than the one that provoked the opportunity attack.</p><p><strong>Opportunist</strong> The balhannoth deals an extra 1d8 damage against targets it has advantage on attack rolls against.</p><p><strong>Reactive</strong> The balhannoth can take one reaction on every turn in a combat.</p><p><strong>Reality Shift (1/4Rd.)</strong> The balhannoth may teleport up to 50 feet as a bonus action. Any enemies adjacent to it before it teleports are stunned until the end of the balhannoth’s next turn unless they pass a DC 20 Wisdom saving throw, and the balhannoth automatically gains advantage on attack rolls against enemies it teleports adjacent to.</p><p><strong>Spider Climb</strong> The balhannoth can climb across any surface, even upside down, at its full speed without the need for ability checks.</p><p><strong>Stone Camouflage</strong> While in areas of natural or worked stone, the balhannoth has advantage on Dexterity (Stealth) checks.</p><p>-----Actions-----</p><p><strong>Multiattack</strong>: The balhannoth makes three tentacle attacks, and then it makes up to two slam and/or throw attacks if able.</p><p><strong>Slam</strong> (Melee): +18, 15’, one target.</p><p><em>The balhannoth must have at least one creature grappled with one of its six tentacles to make this attack.</em></p><p>Hit: The balhannoth chooses one grappled creature to bash against the target, dealing 21 (2d8 + 12) bludgeoning damage to both creatures. The grappled creature remains grappled, and the target must pass a DC 20 Strength saving throw or be knocked prone.</p><p><strong>Tentacle</strong> (Melee): +18, 15’, one target.</p><p>Hit: The target takes 13 (1d8 + 9) bludgeoning damage, and must pass a DC 20 Dexterity saving throw or be grappled by one of the balhannoth’s six tentacles. On its turn, the target may spend its action to try to pass a DC 20 Strength test to escape the grapple.</p><p><strong>Throw</strong> (Ranged): +18, 30/60’, one target.</p><p><em>The balhannoth must have at least one creature grappled with one of its six tentacles to make this attack.</em></p><p>Hit: The balhannoth chooses one grappled creature to fling at the target, dealing 31 (3d8 + 18) bludgeoning damage to both creatures and knocking them prone. The previously grappled creature lands in a space adjacent to the target, and both creatures must pass a DC 20 Constitution saving throw or be stunned until the end of the balhannoth’s next turn.</p><p>Miss: The balhannoth flings the chosen grappled creature within 15 feet of the target, knocking the previously grappled creature prone but dealing no damage to it.</p><p><strong>Whipping Tentacles</strong> (Melee): +18, 15’, all targets within range.</p><p>Hit: The targets take 13 (1d8 + 9) bludgeoning damage, and the balhannoth slides the targets to any other space within the area of effect.</p></blockquote><p></p>
[QUOTE="ghabrel, post: 6913218, member: 6805138"] Modified stat block to show changes after reading [MENTION=37579]Jester David[/MENTION] 's post: [B]Balhannoth[/B] Large Beast Aberration CR 23 (50,000 XP) AC 19 HP 742 (24d20 + 280) Spd. 20’ -----Attributes----- [B]Str[/B] 23 (+6) [B]Dex[/B] 21 (+5) [B]Con[/B] 18 (+4) [B]Int[/B] 8 (-1) [B]Wis[/B] 16 (+3) [B]Cha[/B] 3 (-4) -----Abilities----- [B]Skills[/B] Insight +10, Stealth +12 [B]Senses[/B] blindsight 60 ft., passive Perception 15 [B]Languages[/B] Deepspeech [B]Armor[/B] Natural [B]Proficiency[/B] +7 -----Special Abilities----- [B]Flailing Tentacles[/B] The balhannoth has six tentacles. If attacked directly, they have an AC of 17 and 61 (8d8 + 24) HP. If reduced to 0 HP, the tentacle is severed or otherwise neutralized (damage done to tentacles never applies to the balhannoth). A neutralized tentacle takes a full day and a long rest to regenerate, and cannot be used until then. The tentacles are never affected by area of effect attacks or spells. The balhannoth has a tendency to attempt to flee from fights in which three or more of its tentacles have been neutralized. [B]Flurry of Blows[/B] The balhannoth may make two opportunity attacks instead of one, the second of which may but is not required to target a creature other than the one that provoked the opportunity attack. [B]Opportunist[/B] The balhannoth deals an extra 1d8 damage against targets it has advantage on attack rolls against. [B]Reactive[/B] The balhannoth can take one reaction on every turn in a combat. [B]Reality Shift (1/4Rd.)[/B] The balhannoth may teleport up to 50 feet as a bonus action. Any enemies adjacent to it before it teleports are stunned until the end of the balhannoth’s next turn unless they pass a DC 20 Wisdom saving throw, and the balhannoth automatically gains advantage on attack rolls against enemies it teleports adjacent to. [B]Spider Climb[/B] The balhannoth can climb across any surface, even upside down, at its full speed without the need for ability checks. [B]Stone Camouflage[/B] While in areas of natural or worked stone, the balhannoth has advantage on Dexterity (Stealth) checks. -----Actions----- [B]Multiattack[/B]: The balhannoth makes three tentacle attacks, and then it makes up to two slam and/or throw attacks if able. [B]Slam[/B] (Melee): +18, 15’, one target. [I]The balhannoth must have at least one creature grappled with one of its six tentacles to make this attack.[/I] Hit: The balhannoth chooses one grappled creature to bash against the target, dealing 21 (2d8 + 12) bludgeoning damage to both creatures. The grappled creature remains grappled, and the target must pass a DC 20 Strength saving throw or be knocked prone. [B]Tentacle[/B] (Melee): +18, 15’, one target. Hit: The target takes 13 (1d8 + 9) bludgeoning damage, and must pass a DC 20 Dexterity saving throw or be grappled by one of the balhannoth’s six tentacles. On its turn, the target may spend its action to try to pass a DC 20 Strength test to escape the grapple. [B]Throw[/B] (Ranged): +18, 30/60’, one target. [I]The balhannoth must have at least one creature grappled with one of its six tentacles to make this attack.[/I] Hit: The balhannoth chooses one grappled creature to fling at the target, dealing 31 (3d8 + 18) bludgeoning damage to both creatures and knocking them prone. The previously grappled creature lands in a space adjacent to the target, and both creatures must pass a DC 20 Constitution saving throw or be stunned until the end of the balhannoth’s next turn. Miss: The balhannoth flings the chosen grappled creature within 15 feet of the target, knocking the previously grappled creature prone but dealing no damage to it. [B]Whipping Tentacles[/B] (Melee): +18, 15’, all targets within range. Hit: The targets take 13 (1d8 + 9) bludgeoning damage, and the balhannoth slides the targets to any other space within the area of effect. [/QUOTE]
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