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4e to 5e Balhannoth Conversion
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<blockquote data-quote="Hawk Diesel" data-source="post: 6914297" data-attributes="member: 59848"><p>Wow. You have 10 players to create challenges for? Combat must take forever or be done in seconds. Sorry if this is off-topic, but how do you run encounters like that?</p><p></p><p>Personally, at that point I might be less inclined to have a truly statted up creature. Have a couple of cool concepts for some dynamic combat abilities, a general idea of HP and AC, jot down the creature's temperament and strategies, and then ad hoc the fight until a natural stopping point. Otherwise, from my perspective, you run the risk of the combat being over too quick or slogging on and on without end. I might also create a couple of alternative battle goals that the players could attempt to weaken it or take it out in creative ways.</p></blockquote><p></p>
[QUOTE="Hawk Diesel, post: 6914297, member: 59848"] Wow. You have 10 players to create challenges for? Combat must take forever or be done in seconds. Sorry if this is off-topic, but how do you run encounters like that? Personally, at that point I might be less inclined to have a truly statted up creature. Have a couple of cool concepts for some dynamic combat abilities, a general idea of HP and AC, jot down the creature's temperament and strategies, and then ad hoc the fight until a natural stopping point. Otherwise, from my perspective, you run the risk of the combat being over too quick or slogging on and on without end. I might also create a couple of alternative battle goals that the players could attempt to weaken it or take it out in creative ways. [/QUOTE]
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