Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*TTRPGs General
4E to Pathfinder - what is it like? What do you miss? Pleasant surprises?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="jbear" data-source="post: 5789707" data-attributes="member: 75065"><p>I play both.</p><p></p><p>Differences that stand out (and I think most of these are true of 3.5 from which it grew):</p><p></p><p>It takes me longer to build my charcters in Pathfinder. This may have to do with my familiarity and rules mastery of 4e however. But some of this stems from my next observation. </p><p></p><p>Equipment is far more important and interesting in PF, even mundane equipment. And not all mundane equipment is necessarily within the reach of your PC immeadiately due to the cost. This is a difference I very much prefer. It has a few fiddly features lie working out the price of magic items combining the masterwork cost etc which are a little too on the fiddly side for my liking, but that's a very minor complaint. If you play a weak character you are really going to have to measure exactly hom many arrows you carry, and how many days food you take. Funnily enough, having to actually carefully choose exactly what gear you carry I quite enjoy. Which leads me to my next observation.</p><p></p><p>Character stats are 'harder' to dump. Well not really. In PF you can drop more than one stat below 10 if you choose in order to pump up other stats using the point buy system.</p><p>But it hurts more to do so because each stat is fairly important in its own right to every character. In 4e its a no brainer for a fighter to dump INT as it only affects skills that the fighter has no business being good at in any case (religion, history, arcana). No sacrifice at all. But in PF skill points, which are very important (no scaling level bonus like 4e) are generated based on INT. So if you dump INT your fighter will gain very very few skill poinnts to distrinute each level, which really hurts. Same for Strength. Your cleric if planning to be involved in melee whatsoever can't dump strength and build a purely wisdom based character. For a start they won't be able to carry the weight of the armor due to encumberance issues. Second all attacks are based off strength for all characters. No using wisdom for your attacks. Even a rogue has to think twice about dumping strength. Even with weapon finesse feat to use DEX to attack, dmg remains based on STR.</p><p></p><p>Battles are far less tactical. At least in the games I have played in here on EnWorld (pbp) I have seen no use of interesting terrain whatsoever for example. In Pathfinder winning initiative is far more important as you can die/kill in one or two hits. It's more important to have the right weapon to avoid Damage Reduction to avoid this. Blunt/piercing/slashing is important.</p><p></p><p>As a melee character you just attack. There are combat manuevers like trip, but you draw an OAtk to use them. Being prone is far worse in Pathfinder as you get smacked when you stand up or if you stay prone your AC and atks are at -4. As a spell caster you have far more limited resources and so you have to be careful with them, however cantrips and orisons are at will so you should always have something to do. You are not forced to fall back on drawing a crossbow. Spells are far more powerful, many of them can end a battle instantly. In general I find battles in Pathfinder far more boring. Thankfully they tend to end more quickly.</p><p></p><p>I'm not sure how I feel about skills. Each style has its charm. PF, more rigid but more extensive, 4e, simple but more free. In PF there are things you simply can't do if you don't have training. Your dumb orc fighter can't remember an old legend that his mother use to tell him unless he has invested a skill point. In 4e anyone can have a shot at something like that even with 8 intelligence. Who knows, you could roll a 20. In PF, you can't roll. Which makes having knowledge of History more important/special in a way ... but ... I'm not sure which I prefer. </p><p></p><p>I think the jump between alive and dead can happen far more quickly in PF. Eg. Our groups barbarian failed a save vs Will against a spell called Murderous Command. This meant he came over to me, the spindly wizard and in 1 hit reduced me to 0 hps from full. I saw my life flash before my eyes. This is not a criticism. I enjoyed that greatly and lead to some great character/relationship building between our two characters. </p><p></p><p>Those are the things which stand out the most to me. That said I enjoy both systems. I'm sure if you are feeling like you want a change of game system you will very much enjoy PF.</p></blockquote><p></p>
[QUOTE="jbear, post: 5789707, member: 75065"] I play both. Differences that stand out (and I think most of these are true of 3.5 from which it grew): It takes me longer to build my charcters in Pathfinder. This may have to do with my familiarity and rules mastery of 4e however. But some of this stems from my next observation. Equipment is far more important and interesting in PF, even mundane equipment. And not all mundane equipment is necessarily within the reach of your PC immeadiately due to the cost. This is a difference I very much prefer. It has a few fiddly features lie working out the price of magic items combining the masterwork cost etc which are a little too on the fiddly side for my liking, but that's a very minor complaint. If you play a weak character you are really going to have to measure exactly hom many arrows you carry, and how many days food you take. Funnily enough, having to actually carefully choose exactly what gear you carry I quite enjoy. Which leads me to my next observation. Character stats are 'harder' to dump. Well not really. In PF you can drop more than one stat below 10 if you choose in order to pump up other stats using the point buy system. But it hurts more to do so because each stat is fairly important in its own right to every character. In 4e its a no brainer for a fighter to dump INT as it only affects skills that the fighter has no business being good at in any case (religion, history, arcana). No sacrifice at all. But in PF skill points, which are very important (no scaling level bonus like 4e) are generated based on INT. So if you dump INT your fighter will gain very very few skill poinnts to distrinute each level, which really hurts. Same for Strength. Your cleric if planning to be involved in melee whatsoever can't dump strength and build a purely wisdom based character. For a start they won't be able to carry the weight of the armor due to encumberance issues. Second all attacks are based off strength for all characters. No using wisdom for your attacks. Even a rogue has to think twice about dumping strength. Even with weapon finesse feat to use DEX to attack, dmg remains based on STR. Battles are far less tactical. At least in the games I have played in here on EnWorld (pbp) I have seen no use of interesting terrain whatsoever for example. In Pathfinder winning initiative is far more important as you can die/kill in one or two hits. It's more important to have the right weapon to avoid Damage Reduction to avoid this. Blunt/piercing/slashing is important. As a melee character you just attack. There are combat manuevers like trip, but you draw an OAtk to use them. Being prone is far worse in Pathfinder as you get smacked when you stand up or if you stay prone your AC and atks are at -4. As a spell caster you have far more limited resources and so you have to be careful with them, however cantrips and orisons are at will so you should always have something to do. You are not forced to fall back on drawing a crossbow. Spells are far more powerful, many of them can end a battle instantly. In general I find battles in Pathfinder far more boring. Thankfully they tend to end more quickly. I'm not sure how I feel about skills. Each style has its charm. PF, more rigid but more extensive, 4e, simple but more free. In PF there are things you simply can't do if you don't have training. Your dumb orc fighter can't remember an old legend that his mother use to tell him unless he has invested a skill point. In 4e anyone can have a shot at something like that even with 8 intelligence. Who knows, you could roll a 20. In PF, you can't roll. Which makes having knowledge of History more important/special in a way ... but ... I'm not sure which I prefer. I think the jump between alive and dead can happen far more quickly in PF. Eg. Our groups barbarian failed a save vs Will against a spell called Murderous Command. This meant he came over to me, the spindly wizard and in 1 hit reduced me to 0 hps from full. I saw my life flash before my eyes. This is not a criticism. I enjoyed that greatly and lead to some great character/relationship building between our two characters. Those are the things which stand out the most to me. That said I enjoy both systems. I'm sure if you are feeling like you want a change of game system you will very much enjoy PF. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
4E to Pathfinder - what is it like? What do you miss? Pleasant surprises?
Top