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General Tabletop Discussion
D&D Older Editions
4e - Too much change?
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<blockquote data-quote="mxyzplk" data-source="post: 3917106" data-attributes="member: 16450"><p>So a lot of what we're hearing about 4e isn't necessarily "bad" per se, but it is very different than previous D&D versions. There was some change from 1e to 2e, and some from 2e to 3e, and a very little from 3e to 3.5e, but this seems to be more "a RPG inspired by some aspects of historical D&D" than a rev of D&D itself. </p><p></p><p>From version to version you used to get one or two class add/deletes or race adds/deletes, though usually they had some history behind them. I think the thing most concerning about the new races and classes in 4e is that they have little (warlock, tiefling) to no (warlord, dragonborn) history behind them. </p><p></p><p>Now, wizards are only evoker/illusionists, schools depart for implements, et cetera. The thing is that these changes are even more intrusive to the game than mechanics only changes. From 1e to 2e and 2e to 3e, you could pretty easily rebuild the same character. Campaign worlds advanced but things didn't suddenly start working completely differently.</p><p></p><p>In 4e, Wizards is clearly saying that anyone expecting Greyhawk, FR, or Eberron to continue as before can go hose. And supplements, scenarios, etc. from previous editions will be totally unusable. And, frankly, anyone who has a specific character type they liked in previous editions has a good chance of not being able to recreate them.</p><p></p><p>And I'm not sure what they are getting in return. A new game that, from these tweaks, is somehow going to be much more marketable to a new group of gamers? I think marketing for D&D has always been and is now so weak that it's not going to leverage it anyway, but even if it did, I guess I don't see what is "better enough" to compensate for the massive incompatibility with D&D history. </p><p></p><p>Comments?</p></blockquote><p></p>
[QUOTE="mxyzplk, post: 3917106, member: 16450"] So a lot of what we're hearing about 4e isn't necessarily "bad" per se, but it is very different than previous D&D versions. There was some change from 1e to 2e, and some from 2e to 3e, and a very little from 3e to 3.5e, but this seems to be more "a RPG inspired by some aspects of historical D&D" than a rev of D&D itself. From version to version you used to get one or two class add/deletes or race adds/deletes, though usually they had some history behind them. I think the thing most concerning about the new races and classes in 4e is that they have little (warlock, tiefling) to no (warlord, dragonborn) history behind them. Now, wizards are only evoker/illusionists, schools depart for implements, et cetera. The thing is that these changes are even more intrusive to the game than mechanics only changes. From 1e to 2e and 2e to 3e, you could pretty easily rebuild the same character. Campaign worlds advanced but things didn't suddenly start working completely differently. In 4e, Wizards is clearly saying that anyone expecting Greyhawk, FR, or Eberron to continue as before can go hose. And supplements, scenarios, etc. from previous editions will be totally unusable. And, frankly, anyone who has a specific character type they liked in previous editions has a good chance of not being able to recreate them. And I'm not sure what they are getting in return. A new game that, from these tweaks, is somehow going to be much more marketable to a new group of gamers? I think marketing for D&D has always been and is now so weak that it's not going to leverage it anyway, but even if it did, I guess I don't see what is "better enough" to compensate for the massive incompatibility with D&D history. Comments? [/QUOTE]
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