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General Tabletop Discussion
D&D Older Editions
4e - Too much change?
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<blockquote data-quote="Banshee16" data-source="post: 3917159" data-attributes="member: 7883"><p>I'm getting increasingly concerned about 4E. Maybe it'll be great.....but a lot of this is starting to feel like "change for change's sake", rather than because it's necessarily good for *my* game.</p><p></p><p>This stuff with the wizard? Some of what had been discussed was really sounding neat. Get rid of Vancian spellcasting, move more towards a per encounter and per day model for abilities. This *could* be cool, depending how it's done. But then they just veered 90 degrees, and all of a sudden all these spells that are in the history of the game, that allow wizards to do cool stuff appears to be going out the window. If I wanted to play a warlock blaster, I'd play a warlock. A wizard is supposed to be flexible, but it *sounds* like they're getting rid of a lot of the spells that used to do anything other than blow things up. Funny thing is, my D&D game isn't all about blowing stuff up. There's a tonne of roleplaying in there. We've heard nothing about scrying, or contingency effects, or spell mantles or polymorph, stoneskin, time stop, or any number of interesting things they used to be able to do. But we know they can blow things up. But that makes them really a one-trick pony.</p><p></p><p>That's just the latest, concern, I guess. There's all kinds of other stuff, like getting rid (possibly) of classes and races (where's the half-elf??). And the anime-style stuff like everyone being able to have "effects" etc. kind of feels not right. I liked the Tome of Battle. Haven't tried it yet...but it seems cool. But all the cheesy stuff like throwing fire from one's sword and the real magicky-style effects would have had to go. I was planning on just redoing the descriptions, but still using the maneouvers.</p><p></p><p>I'm starting to get concerned that 4E could split the customer base. Theoretically, if the new edition isn't popular, there could still be a market for companies to produce product for the 3E ruleset. It's probably a long shot, but the D20 license isn't going away, right? If 4E flops, some enterprising company might find a market among those unwilling to switch.</p><p></p><p>This game is seems increasingly like it's not D&D. There are some cool ideas in there, definitely.....but it *feels*, based on some of these hints, and things like this, that they came up a good idea, and then took it 3 steps too far, instead of using the "cool kernel of an idea". I don't know.</p><p></p><p>I'm definitely going to wait before making any decisions at this point.</p><p></p><p>Banshee</p></blockquote><p></p>
[QUOTE="Banshee16, post: 3917159, member: 7883"] I'm getting increasingly concerned about 4E. Maybe it'll be great.....but a lot of this is starting to feel like "change for change's sake", rather than because it's necessarily good for *my* game. This stuff with the wizard? Some of what had been discussed was really sounding neat. Get rid of Vancian spellcasting, move more towards a per encounter and per day model for abilities. This *could* be cool, depending how it's done. But then they just veered 90 degrees, and all of a sudden all these spells that are in the history of the game, that allow wizards to do cool stuff appears to be going out the window. If I wanted to play a warlock blaster, I'd play a warlock. A wizard is supposed to be flexible, but it *sounds* like they're getting rid of a lot of the spells that used to do anything other than blow things up. Funny thing is, my D&D game isn't all about blowing stuff up. There's a tonne of roleplaying in there. We've heard nothing about scrying, or contingency effects, or spell mantles or polymorph, stoneskin, time stop, or any number of interesting things they used to be able to do. But we know they can blow things up. But that makes them really a one-trick pony. That's just the latest, concern, I guess. There's all kinds of other stuff, like getting rid (possibly) of classes and races (where's the half-elf??). And the anime-style stuff like everyone being able to have "effects" etc. kind of feels not right. I liked the Tome of Battle. Haven't tried it yet...but it seems cool. But all the cheesy stuff like throwing fire from one's sword and the real magicky-style effects would have had to go. I was planning on just redoing the descriptions, but still using the maneouvers. I'm starting to get concerned that 4E could split the customer base. Theoretically, if the new edition isn't popular, there could still be a market for companies to produce product for the 3E ruleset. It's probably a long shot, but the D20 license isn't going away, right? If 4E flops, some enterprising company might find a market among those unwilling to switch. This game is seems increasingly like it's not D&D. There are some cool ideas in there, definitely.....but it *feels*, based on some of these hints, and things like this, that they came up a good idea, and then took it 3 steps too far, instead of using the "cool kernel of an idea". I don't know. I'm definitely going to wait before making any decisions at this point. Banshee [/QUOTE]
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