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4e - Too much change?
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<blockquote data-quote="Henry" data-source="post: 3917230" data-attributes="member: 158"><p>Minor nitpick - those were races in 1974, too - the whole "race as class" thing didn't come until Basic D&D in 1981. Otherwise, all the other stuff is dead on.</p><p></p><p></p><p>However, from 1974 to 1978, all of those were just add-ons to the existing system; spells still worked the same, AC and to hit was same, etc. Now, we're dealing with a LOT of different subsystems, some just tweaked from previous (defenses instead of AC and saves), and some are radically different (the spells, powers for classes, per encounter focus, etc). I can completely understand the apprehension out there - I've got some of it myself.</p></blockquote><p></p>
[QUOTE="Henry, post: 3917230, member: 158"] Minor nitpick - those were races in 1974, too - the whole "race as class" thing didn't come until Basic D&D in 1981. Otherwise, all the other stuff is dead on. However, from 1974 to 1978, all of those were just add-ons to the existing system; spells still worked the same, AC and to hit was same, etc. Now, we're dealing with a LOT of different subsystems, some just tweaked from previous (defenses instead of AC and saves), and some are radically different (the spells, powers for classes, per encounter focus, etc). I can completely understand the apprehension out there - I've got some of it myself. [/QUOTE]
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4e - Too much change?
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