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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e - Too much change?
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<blockquote data-quote="TwinBahamut" data-source="post: 3917284" data-attributes="member: 32536"><p>Considering the great poll from a while back that listed out over a dozen elements as being the core of D&D, and how pretty much every element that was agreed upon by a lot of people as being the core of D&D is still going to be in 4E, I don't think you can say it is not going to be D&D anymore.</p><p></p><p>Regardless, the game is going to change a lot, but it is still going to be more similar to 3E D&D than it is going to resemble something like Alternity, Champions, or Battletech. Most of the new concepts for 4E are concepts which were widely popular when implemented in late 3E, and a lot of the new flavor has many fans (myself included).</p><p></p><p>There are many widespread changes to the mechanics and math, but these are changes that needed to happen. The one consensus I have ever seen about 3E mechanics is that they break down a lot in all kinds of ways. Since it is impossible to both improve the mechanics and keep the mechanics identical to how they always have been, change is necessary to help the game.</p><p></p><p>I say bring on the change. Just rehashing the same rules will never fix the problems tht so many people complain about, and there is no reason to use bad setting material and falvor just because it is old.</p></blockquote><p></p>
[QUOTE="TwinBahamut, post: 3917284, member: 32536"] Considering the great poll from a while back that listed out over a dozen elements as being the core of D&D, and how pretty much every element that was agreed upon by a lot of people as being the core of D&D is still going to be in 4E, I don't think you can say it is not going to be D&D anymore. Regardless, the game is going to change a lot, but it is still going to be more similar to 3E D&D than it is going to resemble something like Alternity, Champions, or Battletech. Most of the new concepts for 4E are concepts which were widely popular when implemented in late 3E, and a lot of the new flavor has many fans (myself included). There are many widespread changes to the mechanics and math, but these are changes that needed to happen. The one consensus I have ever seen about 3E mechanics is that they break down a lot in all kinds of ways. Since it is impossible to both improve the mechanics and keep the mechanics identical to how they always have been, change is necessary to help the game. I say bring on the change. Just rehashing the same rules will never fix the problems tht so many people complain about, and there is no reason to use bad setting material and falvor just because it is old. [/QUOTE]
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