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4e - Too much change?
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<blockquote data-quote="AncientSpirits" data-source="post: 3917550" data-attributes="member: 55778"><p>Why our group would likely wait a year-plus to start a new edition. The party is:</p><p>--gnome dragonborn archivist (ironic huh)</p><p>--druid hengeiyokai (an eladrin plant/animal cleric is not the same, since no wildshape, etc)</p><p>--vampire shifter rogue (sort of? no idea if vampire characters possible)</p><p>--changeling dread necromancer (likely not possible, since necro apparently nerfed?)</p><p>--human artificer (maybe with the new craft rules? he has liked making golems and ghouls too)</p><p></p><p>I'm not ragging 4E. I'm just saying even recreating characters will be difficult. At best, it's like new Starbuck vs. old Starbuck. And the fact that a few designers did recreate a character says nothing about how many others could not do so (if they'd wanted to).</p></blockquote><p></p>
[QUOTE="AncientSpirits, post: 3917550, member: 55778"] Why our group would likely wait a year-plus to start a new edition. The party is: --gnome dragonborn archivist (ironic huh) --druid hengeiyokai (an eladrin plant/animal cleric is not the same, since no wildshape, etc) --vampire shifter rogue (sort of? no idea if vampire characters possible) --changeling dread necromancer (likely not possible, since necro apparently nerfed?) --human artificer (maybe with the new craft rules? he has liked making golems and ghouls too) I'm not ragging 4E. I'm just saying even recreating characters will be difficult. At best, it's like new Starbuck vs. old Starbuck. And the fact that a few designers did recreate a character says nothing about how many others could not do so (if they'd wanted to). [/QUOTE]
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