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General Tabletop Discussion
D&D Older Editions
4e - Too much change?
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<blockquote data-quote="Li Shenron" data-source="post: 3917729" data-attributes="member: 1465"><p>Some* of these problems are edition accidents, such as the multiclassing rules. I would never say the new multiclassing rules, whatever they may be, are "not D&D enough". But other things like vancian magic, spell slots, clerical healing spells and daily-based resource management are what D&D is all about, in all editions. People who dislike the basic ideas of a game, simply dislike that particular game. I don't like the fact that WotC is going after people who liked other games at the expense of people who already liked those basic rules. I think it would be possible to make things optional and save both groups of people: the 3e sorcerer was a great idea for those who don't lke preparing spells!.</p><p></p><p>*actually ALL except save-or-die, weak low level pc, vancian and per-day</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3917729, member: 1465"] Some* of these problems are edition accidents, such as the multiclassing rules. I would never say the new multiclassing rules, whatever they may be, are "not D&D enough". But other things like vancian magic, spell slots, clerical healing spells and daily-based resource management are what D&D is all about, in all editions. People who dislike the basic ideas of a game, simply dislike that particular game. I don't like the fact that WotC is going after people who liked other games at the expense of people who already liked those basic rules. I think it would be possible to make things optional and save both groups of people: the 3e sorcerer was a great idea for those who don't lke preparing spells!. *actually ALL except save-or-die, weak low level pc, vancian and per-day [/QUOTE]
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4e - Too much change?
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