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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e - Too much change?
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<blockquote data-quote="Brian Compton" data-source="post: 3918228" data-attributes="member: 24898"><p>It would be drastic if these ideas hadn't already been in use as options. As my DM accurately predicted -a while ago- many of the supplements released up to now were previews (or testing grounds) for 4E. I can't speak to ToM, but Bo9S has been very popular (many characters in D&D games on rpol.net incorporate these rules). If it wasn't, I'm guessing you wouldn't be seeing the incorporation of per encounter abilities in the core rules. </p><p></p><p></p><p></p><p>I can see that as a good thing. For one, the cleric doesn't have to play band-aid. For another, it gives other classes something else to do. Also, multi-classing may actually work well- a cleric doesn't have to give up healing power or spell power to gain combat abilities, as healing may be part of their second class too. Finally, every party isn't <em>de facto</em> required to have a cleric or be hosed. This will really give options, as opposed to 3E's very rigid set up where all encounters were based on a party having one warrior, one arcanist, one cleric, and one skill monkey (usually rogue) minimum.</p></blockquote><p></p>
[QUOTE="Brian Compton, post: 3918228, member: 24898"] It would be drastic if these ideas hadn't already been in use as options. As my DM accurately predicted -a while ago- many of the supplements released up to now were previews (or testing grounds) for 4E. I can't speak to ToM, but Bo9S has been very popular (many characters in D&D games on rpol.net incorporate these rules). If it wasn't, I'm guessing you wouldn't be seeing the incorporation of per encounter abilities in the core rules. I can see that as a good thing. For one, the cleric doesn't have to play band-aid. For another, it gives other classes something else to do. Also, multi-classing may actually work well- a cleric doesn't have to give up healing power or spell power to gain combat abilities, as healing may be part of their second class too. Finally, every party isn't [i]de facto[/i] required to have a cleric or be hosed. This will really give options, as opposed to 3E's very rigid set up where all encounters were based on a party having one warrior, one arcanist, one cleric, and one skill monkey (usually rogue) minimum. [/QUOTE]
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