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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e - Too much change?
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<blockquote data-quote="Geron Raveneye" data-source="post: 3918423" data-attributes="member: 2268"><p>Well, I see quite a few elements of BECMI D&D in the announcements so far.</p><p></p><p>- Points of Light concept has been a strong element in the old Basic and Expert Set, down to Karameikos as a Duchy with "vast" amounts of wilderness and a few, fortified settlements outside the capitol.</p><p></p><p>- The dichotomy of chaos and order in the Planes is echoed in the Abyss being at the core of the Elemental Vortex "below" the Prime, and the Astral Sea with all the Divine Domains swimming around in it "above" the Prime hearkens back to the Immortals and their Domains swimming around in the Astral Plane, and the Sphere of Entropy with its demons opposing everything in creation. Okay, the Elemental Planes were not part of that make-up, but it does carry the same flavour of "Order" vs. "Chaos" as primary focus. This ties in with the Points of Light concept, which usually means small specks of order and civilization in a vast sea of wilderness and chaos.</p><p></p><p>- If I look at the races, gnomes and half-orcs never were player races back then as far as I recall (until Creature Crucible 2, that is <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f615.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":confused:" title="Confused :confused:" data-smilie="5"data-shortname=":confused:" /> ), but the Tieflings definitely remind me of the Diabolus, the horned, hoof-footed, betailed creatures from the Nightmare Dimensions that were available as player race at some point (I think the Master's Set? Not sure now... <img src="http://www.enworld.org/forum/images/smilies/paranoid.png" class="smilie" loading="lazy" alt=":uhoh:" title="Paranoid :uhoh:" data-shortname=":uhoh:" /> )</p><p></p><p>Those are a few of the things that remind me of BECMI D&D when I think about them. And it's one of the few things I don't dislike about 4E. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Geron Raveneye, post: 3918423, member: 2268"] Well, I see quite a few elements of BECMI D&D in the announcements so far. - Points of Light concept has been a strong element in the old Basic and Expert Set, down to Karameikos as a Duchy with "vast" amounts of wilderness and a few, fortified settlements outside the capitol. - The dichotomy of chaos and order in the Planes is echoed in the Abyss being at the core of the Elemental Vortex "below" the Prime, and the Astral Sea with all the Divine Domains swimming around in it "above" the Prime hearkens back to the Immortals and their Domains swimming around in the Astral Plane, and the Sphere of Entropy with its demons opposing everything in creation. Okay, the Elemental Planes were not part of that make-up, but it does carry the same flavour of "Order" vs. "Chaos" as primary focus. This ties in with the Points of Light concept, which usually means small specks of order and civilization in a vast sea of wilderness and chaos. - If I look at the races, gnomes and half-orcs never were player races back then as far as I recall (until Creature Crucible 2, that is :confused: ), but the Tieflings definitely remind me of the Diabolus, the horned, hoof-footed, betailed creatures from the Nightmare Dimensions that were available as player race at some point (I think the Master's Set? Not sure now... :uhoh: ) Those are a few of the things that remind me of BECMI D&D when I think about them. And it's one of the few things I don't dislike about 4E. :) [/QUOTE]
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