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4e - Too much change?
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<blockquote data-quote="A'koss" data-source="post: 3920258" data-attributes="member: 840"><p>Well if you can't run your game without the Illusionist class I'd say your best bet then would be to continue to play 3e and take another look at 4e when they catch up with the things that are missing for you. There's certainly no rule that says you have to switch to the new edition the moment it comes out... But in the long run, the fact that they do intend to create separate Illusionist and Necromancer classes, <em>with their niches protected</em>, sounds to me like a good thing. </p><p></p><p></p><p>Well, 3e was a major break from previous editions as well. You had to make significant changes in order to run any of the classic modules and the higher the level, the greater the hurdle. </p><p></p><p>In 3e, adventures were geared around fighting fewer monsters at any one time than in previous editions. In 4e, it looks like they are actually <em>going back</em> to the earlier D&D philosophy of having more monsters/encounter. There'll still be significant compatibily issues, no question, but WotC did say that they plan on converting older adventures to 4e.</p><p></p><p><em>Q: Will any classic dungeons throughout the editions make their return in 4E? Bill Slavicsek and Chris Perkins confirm that they will:</em></p><p><em></em></p><p><em>Bill: ... As for classic dungeons, we plan for all of them to exist in the new edition. We’ll talk more about that in the near future.</em></p></blockquote><p></p>
[QUOTE="A'koss, post: 3920258, member: 840"] Well if you can't run your game without the Illusionist class I'd say your best bet then would be to continue to play 3e and take another look at 4e when they catch up with the things that are missing for you. There's certainly no rule that says you have to switch to the new edition the moment it comes out... But in the long run, the fact that they do intend to create separate Illusionist and Necromancer classes, [I]with their niches protected[/I], sounds to me like a good thing. Well, 3e was a major break from previous editions as well. You had to make significant changes in order to run any of the classic modules and the higher the level, the greater the hurdle. In 3e, adventures were geared around fighting fewer monsters at any one time than in previous editions. In 4e, it looks like they are actually [I]going back[/I] to the earlier D&D philosophy of having more monsters/encounter. There'll still be significant compatibily issues, no question, but WotC did say that they plan on converting older adventures to 4e. [I]Q: Will any classic dungeons throughout the editions make their return in 4E? Bill Slavicsek and Chris Perkins confirm that they will: Bill: ... As for classic dungeons, we plan for all of them to exist in the new edition. We’ll talk more about that in the near future.[/I] [/QUOTE]
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