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D&D Older Editions
4e - Too much change?
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<blockquote data-quote="baradtgnome" data-source="post: 3920492" data-attributes="member: 2722"><p>D&D is a 'big' game. What I mean by that is it includes so much material. Even if you play RAW with only core books, you probably leave out some things. For example, if you have a homebrew with your own cosmology, losing the wheel may mean little to you. Even though we say we all play D&D, there is still a fair amount of differences in our games. There has been much discussion on what makes 'real' D&D. I suspect it is a convergence of many items, but not all of those items are core to all our games. Rather than a list of items that everyone uses in our common D&D experience, it is more likely a Venn diagram with lots of circles. We share loads in common, but our games are not identical. So it is not surprising that our passions run differently. To paraphrase the famous quote, we are separated by a common game.</p><p></p><p>It has also been discussed to death that the only way a 'big' company like WoTC can stay involved in the game is to periodically release new core rules. That is the only time they make big money. Good news, bad news. However, we are resilient. Those who post here play OD&D, AD&D, 2e, 3.xe and a host of other variations. And yet.... most will say they play D&D. Curious.</p><p></p><p>It sounds like many of the maligned 'features' of 3.x are being addressed. Some of those features are legacy from earlier edition. That is an effective way to rouse the passions of a goodly amount of previous editions proponents. I like much of what I am hearing, am going to consider the new rules with an open mind, but have concerns like most of you. So where am I on the Venn diagram?</p><p></p><p>25year+ Homebrew world, few splat books/add-ons, Up until now we have played 99+% RAW 3.5e. Historically we played basic, AD&D (house ruled out the behind), 3.0, and now 3.5. </p><p></p><p>What should the WoTC marketers worry about with me?</p><p>- that loss or old races or adding of new races or other 'flavor' that is so integral to the game balance that I can't remove it to fit my world = no 4e for me. My world has survived all the versions so far, I'm not ditching it after 25 years</p><p>- that the new game is so compelling that my old fart players are willing to learn another rule set and shell out the $. (one player has AD&D sleep spell burned in his brain and must read the entire 3.5 spell description every time he casts it)</p><p>- that we cherry pick some 4e ideas or a single PHB and house rule our 3.5 game to satisfaction and do what we did with AD&D - play it for 15+ years without buy much in the way of product.</p><p></p><p>I want gnomes. I don’t want my players killing gods. Those items worry me not. They are easily handled on my part. Tell me I MUST have lizardy/dragon creatures as a core race or the game doesn’t balance and we have a problem. </p><p></p><p>Any change is an opportunity for customers to buy new product or take new direction. (read go with competitors) As of a few weeks ago we ended our compact to play RAW. I think that means WoTC is now competing with our house rules. I hope the completed 4.e system is compelling (less DM prep, faster play, fewer confusing mechanics) without breaking my homebrew world.</p></blockquote><p></p>
[QUOTE="baradtgnome, post: 3920492, member: 2722"] D&D is a 'big' game. What I mean by that is it includes so much material. Even if you play RAW with only core books, you probably leave out some things. For example, if you have a homebrew with your own cosmology, losing the wheel may mean little to you. Even though we say we all play D&D, there is still a fair amount of differences in our games. There has been much discussion on what makes 'real' D&D. I suspect it is a convergence of many items, but not all of those items are core to all our games. Rather than a list of items that everyone uses in our common D&D experience, it is more likely a Venn diagram with lots of circles. We share loads in common, but our games are not identical. So it is not surprising that our passions run differently. To paraphrase the famous quote, we are separated by a common game. It has also been discussed to death that the only way a 'big' company like WoTC can stay involved in the game is to periodically release new core rules. That is the only time they make big money. Good news, bad news. However, we are resilient. Those who post here play OD&D, AD&D, 2e, 3.xe and a host of other variations. And yet.... most will say they play D&D. Curious. It sounds like many of the maligned 'features' of 3.x are being addressed. Some of those features are legacy from earlier edition. That is an effective way to rouse the passions of a goodly amount of previous editions proponents. I like much of what I am hearing, am going to consider the new rules with an open mind, but have concerns like most of you. So where am I on the Venn diagram? 25year+ Homebrew world, few splat books/add-ons, Up until now we have played 99+% RAW 3.5e. Historically we played basic, AD&D (house ruled out the behind), 3.0, and now 3.5. What should the WoTC marketers worry about with me? - that loss or old races or adding of new races or other 'flavor' that is so integral to the game balance that I can't remove it to fit my world = no 4e for me. My world has survived all the versions so far, I'm not ditching it after 25 years - that the new game is so compelling that my old fart players are willing to learn another rule set and shell out the $. (one player has AD&D sleep spell burned in his brain and must read the entire 3.5 spell description every time he casts it) - that we cherry pick some 4e ideas or a single PHB and house rule our 3.5 game to satisfaction and do what we did with AD&D - play it for 15+ years without buy much in the way of product. I want gnomes. I don’t want my players killing gods. Those items worry me not. They are easily handled on my part. Tell me I MUST have lizardy/dragon creatures as a core race or the game doesn’t balance and we have a problem. Any change is an opportunity for customers to buy new product or take new direction. (read go with competitors) As of a few weeks ago we ended our compact to play RAW. I think that means WoTC is now competing with our house rules. I hope the completed 4.e system is compelling (less DM prep, faster play, fewer confusing mechanics) without breaking my homebrew world. [/QUOTE]
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