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4e Troll Stats?
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<blockquote data-quote="TheLordWinter" data-source="post: 4124403" data-attributes="member: 63181"><p>Hello! This is my first post here on ENWorld, but I've been interested in 4th edition for some time now and after seeing people working on the Feral Troll, it got my own imagination sparked. I had wanted to try to make an Elite Monster appropriate for the Demo characters, and so based upon the formulas posted here I tried to make a Level 2 Elite Monster. I kept it reasonably based around the model set by the OP, but any suggestions or advice from people would be greatly appreciated. In particular I've been a bit uncertain of how his Defenses should look - for right now I've got them figured out based on Ability Bonus +1 for being a level 2 Monster and a +2 bonus to Fortitude from being a Brute.</p><p></p><p>Troll Whelp, Level 2 Elite Brute (250 XP)</p><p>Large Natural Humanoid (Giant)</p><p>Initiative +3, Senses: Perception +7, Scent</p><p>HP 68; Bloodied: 34, (See Regeneration)</p><p>AC 16; Fort 15, Ref 13, Will 12</p><p>Vulnerable Fire 10, Acid 10</p><p>Speed 6</p><p>m Claw (standard; at will) reach 2, +7 vs. AC, 1d4+4 Damage</p><p>m Double Attack (standard; at will) reach 2, Perform two claw attacks, if both hit see follow up attack.</p><p>-Follow Up: m Rend (immediate reaction) If both claw attacks hit, +7 vs. Fortitude, 2d4+6 Damage and 5 Ongoing damage (save ends).</p><p>Regeneration (minor, Recharge 5,6) Usable only after being bloodied, Heal 17 HP</p><p>Skills: Athletics +10, Endurance +8, Perception +7</p><p>Strength 18 (+4), Dexterity 14 (+2), Constitution 14 (+2), Intelligence 4 (-3), Wisdom 12 (+1), Charisma 10 (+0)</p><p></p><p>Very sorry if this is a bit of a thread jack, it just seemed at least mostly on topic. </p><p>Also one small question for Ruemere: Why does the damage of the troll you'd written up not correspond to his Strength statistic? Also, why are all of the bonuses so much higher for the stats? +3 from a 10 Dex? +1 from a 6 Int?</p></blockquote><p></p>
[QUOTE="TheLordWinter, post: 4124403, member: 63181"] Hello! This is my first post here on ENWorld, but I've been interested in 4th edition for some time now and after seeing people working on the Feral Troll, it got my own imagination sparked. I had wanted to try to make an Elite Monster appropriate for the Demo characters, and so based upon the formulas posted here I tried to make a Level 2 Elite Monster. I kept it reasonably based around the model set by the OP, but any suggestions or advice from people would be greatly appreciated. In particular I've been a bit uncertain of how his Defenses should look - for right now I've got them figured out based on Ability Bonus +1 for being a level 2 Monster and a +2 bonus to Fortitude from being a Brute. Troll Whelp, Level 2 Elite Brute (250 XP) Large Natural Humanoid (Giant) Initiative +3, Senses: Perception +7, Scent HP 68; Bloodied: 34, (See Regeneration) AC 16; Fort 15, Ref 13, Will 12 Vulnerable Fire 10, Acid 10 Speed 6 m Claw (standard; at will) reach 2, +7 vs. AC, 1d4+4 Damage m Double Attack (standard; at will) reach 2, Perform two claw attacks, if both hit see follow up attack. -Follow Up: m Rend (immediate reaction) If both claw attacks hit, +7 vs. Fortitude, 2d4+6 Damage and 5 Ongoing damage (save ends). Regeneration (minor, Recharge 5,6) Usable only after being bloodied, Heal 17 HP Skills: Athletics +10, Endurance +8, Perception +7 Strength 18 (+4), Dexterity 14 (+2), Constitution 14 (+2), Intelligence 4 (-3), Wisdom 12 (+1), Charisma 10 (+0) Very sorry if this is a bit of a thread jack, it just seemed at least mostly on topic. Also one small question for Ruemere: Why does the damage of the troll you'd written up not correspond to his Strength statistic? Also, why are all of the bonuses so much higher for the stats? +3 from a 10 Dex? +1 from a 6 Int? [/QUOTE]
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