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Character Builds & Optimization
4e "Unearthed Arcana": House Rules & Build Options
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<blockquote data-quote="Garthanos" data-source="post: 4943958" data-attributes="member: 82504"><p>I certainly don't remember any of the UA stuff ever feeling like must haves or standard rules --- some few looked like damn scary untested material maybe ok by themselves but whoa put on the breaks if you used them in combo with one another <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":eek:" title="Eek! :eek:" data-smilie="9"data-shortname=":eek:" /> --- others were minor house rules probably used by many people but without yanking on fundamental game mechanics --- some were not entirely but in my opinion mostly pointless tweaks of the core. </p><p></p><p>Some were certainly variants useful for changing the basic degree of cinematic / literary versus dark versus light or whatever style of stories supported by the game... - these I like the game needs to be less stylistically dogmatic.</p><p></p><p>Almost never do I remember gaming when peopled didn't house rule things so ummm the player who couldnt adapt to a little of that was umm few and far between at one time... have people forgotten how?</p><p></p><p>Some of the rules in UA were obviously more polished than the house rules many people hacked together... and could probably be just used directly as extensions of the game without blinking an eye.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 4943958, member: 82504"] I certainly don't remember any of the UA stuff ever feeling like must haves or standard rules --- some few looked like damn scary untested material maybe ok by themselves but whoa put on the breaks if you used them in combo with one another :eek: --- others were minor house rules probably used by many people but without yanking on fundamental game mechanics --- some were not entirely but in my opinion mostly pointless tweaks of the core. Some were certainly variants useful for changing the basic degree of cinematic / literary versus dark versus light or whatever style of stories supported by the game... - these I like the game needs to be less stylistically dogmatic. Almost never do I remember gaming when peopled didn't house rule things so ummm the player who couldnt adapt to a little of that was umm few and far between at one time... have people forgotten how? Some of the rules in UA were obviously more polished than the house rules many people hacked together... and could probably be just used directly as extensions of the game without blinking an eye. [/QUOTE]
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