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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4e virgin looking for answers
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<blockquote data-quote="Reverend47" data-source="post: 5578991" data-attributes="member: 6677336"><p>I've been playing D&D and at least a dozen other systems for many years now but my group has been highly reluctant to try out 4e. We just got a new player in who has nearly every major supplement for 4e as well as the core books which he inherited from a sibling who died. He himself has only played a few sessions. I'm the standard GM for our group and I have never played 4e but I'm going to be GMing it. I've been reading through the books and trying to get an idea. We're going to be running a module and later today a few friends are going to come over and we're going to play Keep on the Shadowfell (?) to get a handle on the rules. I have quite a few questions and was hoping some of the more experianced types here could give me a hand.</p><p></p><p>1) Is there any method of changing your class as the game goes on? I know that the multiclassing in the game is about ability replacement, but is there any way to actually change your class? Let's say a fighter becomes more religous and wants to become a cleric? Is there any way to do so? </p><p></p><p>2) My group loves to dual wield, from what I get dual wielding requires powers that use both weapons. What classes have these and what books are they in?</p><p></p><p>3) One of my players has been wanting to play a grappler in D&D since time began. With 3.x I threatened to beat his skull in with the spell compendium if he tried it. Is grappling more streamlined and effective (can't find rules on it)</p><p></p><p>(there will probably be more)</p></blockquote><p></p>
[QUOTE="Reverend47, post: 5578991, member: 6677336"] I've been playing D&D and at least a dozen other systems for many years now but my group has been highly reluctant to try out 4e. We just got a new player in who has nearly every major supplement for 4e as well as the core books which he inherited from a sibling who died. He himself has only played a few sessions. I'm the standard GM for our group and I have never played 4e but I'm going to be GMing it. I've been reading through the books and trying to get an idea. We're going to be running a module and later today a few friends are going to come over and we're going to play Keep on the Shadowfell (?) to get a handle on the rules. I have quite a few questions and was hoping some of the more experianced types here could give me a hand. 1) Is there any method of changing your class as the game goes on? I know that the multiclassing in the game is about ability replacement, but is there any way to actually change your class? Let's say a fighter becomes more religous and wants to become a cleric? Is there any way to do so? 2) My group loves to dual wield, from what I get dual wielding requires powers that use both weapons. What classes have these and what books are they in? 3) One of my players has been wanting to play a grappler in D&D since time began. With 3.x I threatened to beat his skull in with the spell compendium if he tried it. Is grappling more streamlined and effective (can't find rules on it) (there will probably be more) [/QUOTE]
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