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<blockquote data-quote="gamervoid" data-source="post: 4379278" data-attributes="member: 72463"><p>I like either, we could do well with either. I do hope gene plans to keep things somewhat core on the encounter threat lvl though. also, i am going to highly encourage the fighter to take a look (at lvl 10+ when the feats become available) at the brilliant designs behind specializing in spears and opportunity/immediate interrupt pushing effects. Properly built, a fighter can use his pushing at will on oppertunity attacks, push for 2 (or perhaps 3) spaces, and in doing so often cause the target to loose reach of its target. Taken a step further, the paragon path for clerics, "warpriest" means that they will get many more opportunity attacks and many chances to push. The field advantage alone makes it one of the scariest non broken melee options in the game that I have seen. Also, to add more to the fun, there is a spear feat that gives you on oppertunity attack as soon as an enemy moves from non adjacent to adjacent (even a shift), meaning you could counter most any action around you with at least a 2sq push.</p><p></p><p>There will likely be some question as to whether or not the feat and power triggered oppertunity attacks are limited by the normal "one per enemy per round" rule, but I hope they can be resolved in a similar fashion to the blade cascade issue I mentioned.</p></blockquote><p></p>
[QUOTE="gamervoid, post: 4379278, member: 72463"] I like either, we could do well with either. I do hope gene plans to keep things somewhat core on the encounter threat lvl though. also, i am going to highly encourage the fighter to take a look (at lvl 10+ when the feats become available) at the brilliant designs behind specializing in spears and opportunity/immediate interrupt pushing effects. Properly built, a fighter can use his pushing at will on oppertunity attacks, push for 2 (or perhaps 3) spaces, and in doing so often cause the target to loose reach of its target. Taken a step further, the paragon path for clerics, "warpriest" means that they will get many more opportunity attacks and many chances to push. The field advantage alone makes it one of the scariest non broken melee options in the game that I have seen. Also, to add more to the fun, there is a spear feat that gives you on oppertunity attack as soon as an enemy moves from non adjacent to adjacent (even a shift), meaning you could counter most any action around you with at least a 2sq push. There will likely be some question as to whether or not the feat and power triggered oppertunity attacks are limited by the normal "one per enemy per round" rule, but I hope they can be resolved in a similar fashion to the blade cascade issue I mentioned. [/QUOTE]
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