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4E vs 3E... what are the main changes?
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<blockquote data-quote="Primal" data-source="post: 4576414" data-attributes="member: 30678"><p>Oh, I'm not saying that the system wouldn't give you tools to build "balanced" encounters with the exact number of X level brutes and X level skirmishers and so on. What I'm saying is that the tactical emphasis on monster ability and trap/hazard "synergies" makes my head hurt. And, the trap/hazard system plus complicated skill challenge write-ups consume a page each (at least). Of course, if you don't run the game "by the book" and don't care if everything is written down, it may be easier. Then again, you could do that it 3E, too ("Okay, the DC for this trap might be 22, and the golem maybe should have AC 20 and three attacks at +16"). </p><p></p><p>Even though I say skill challenges are "complicated" to build (if you include all the skills and at which point they become "relevant" to use), it's one of my favorite mechanics in 4E. I hope PF would adapt a "subsystem" like that, but it may not be "backwards compatible" enough. <img src="http://www.enworld.org/forum/images/smilies/cry.png" class="smilie" loading="lazy" alt=":.-(" title="Cry :.-(" data-shortname=":.-(" /></p></blockquote><p></p>
[QUOTE="Primal, post: 4576414, member: 30678"] Oh, I'm not saying that the system wouldn't give you tools to build "balanced" encounters with the exact number of X level brutes and X level skirmishers and so on. What I'm saying is that the tactical emphasis on monster ability and trap/hazard "synergies" makes my head hurt. And, the trap/hazard system plus complicated skill challenge write-ups consume a page each (at least). Of course, if you don't run the game "by the book" and don't care if everything is written down, it may be easier. Then again, you could do that it 3E, too ("Okay, the DC for this trap might be 22, and the golem maybe should have AC 20 and three attacks at +16"). Even though I say skill challenges are "complicated" to build (if you include all the skills and at which point they become "relevant" to use), it's one of my favorite mechanics in 4E. I hope PF would adapt a "subsystem" like that, but it may not be "backwards compatible" enough. :.-( [/QUOTE]
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4E vs 3E... what are the main changes?
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