Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E vs 5E: Monsters and bounded accuracy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Xeviat" data-source="post: 6906065" data-attributes="member: 57494"><p>Hi everyone. I'm fairly sure I know the answer, but I want to check, and I want to know the why. I'm loving 5th Edition's player side, but I'm not liking the monsters. I find them boring. All the dragons are basically the same, except their lair actions. Everything except for spellcasting enemies are one trick ponies.</p><p></p><p>This, I can adjust for my games. What I can't adjust, without doing more work than just playing an older edition, is the concept of bounded accuracy and how it applies to monsters. I understand the notion of bounded accuracy. Is supports a very stable "rules represent reality" approach to game design: an Orc is an Orc is an Orc.</p><p></p><p>In 4E, rather than use the same stats forever, you might adjust the monster for use at higher levels. An ogre could go from solo for a low level party (think of the cave troll in the "Fellowship of the Ring" movie), to elite, standard, and eventually minion for the high level characters taking down the Storm Giant King. This represents a system where the rules facilitate the gameplay, not simulate a reality.</p><p></p><p>I like the 4E approach in theory, but I think I like the 5E approach in practice. 4E's approach allows for faster scaling, which some players like for making them feel like they are improving. 5E's approach let's you scale slower, allowing you to not feel like it's a constant grind to improve. So, what approach do you like best, and why?</p><p></p><p></p><p>Sent from my iPhone using Tapatalk</p></blockquote><p></p>
[QUOTE="Xeviat, post: 6906065, member: 57494"] Hi everyone. I'm fairly sure I know the answer, but I want to check, and I want to know the why. I'm loving 5th Edition's player side, but I'm not liking the monsters. I find them boring. All the dragons are basically the same, except their lair actions. Everything except for spellcasting enemies are one trick ponies. This, I can adjust for my games. What I can't adjust, without doing more work than just playing an older edition, is the concept of bounded accuracy and how it applies to monsters. I understand the notion of bounded accuracy. Is supports a very stable "rules represent reality" approach to game design: an Orc is an Orc is an Orc. In 4E, rather than use the same stats forever, you might adjust the monster for use at higher levels. An ogre could go from solo for a low level party (think of the cave troll in the "Fellowship of the Ring" movie), to elite, standard, and eventually minion for the high level characters taking down the Storm Giant King. This represents a system where the rules facilitate the gameplay, not simulate a reality. I like the 4E approach in theory, but I think I like the 5E approach in practice. 4E's approach allows for faster scaling, which some players like for making them feel like they are improving. 5E's approach let's you scale slower, allowing you to not feel like it's a constant grind to improve. So, what approach do you like best, and why? Sent from my iPhone using Tapatalk [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E vs 5E: Monsters and bounded accuracy
Top