Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E vs 5E: Monsters and bounded accuracy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AaronOfBarbaria" data-source="post: 6906484" data-attributes="member: 6701872"><p>I don't think that categorizing advice to remember that there are general rules already in place that anyone/anything can utilize to expand their options in combat as "the DM can fix it" is fair or accurate.</p><p></p><p>There is no functional difference between a zombie that can grapple a character because it has a grab action listed in its stat block and a zombie that can grapple a character because the game includes grappling rules that are not gated away behind a requirement that you have the appropriate feature, and those rules are also not so remedial in function as to be not worth using without some feature that enhances them.</p><p></p><p>There is no "re-write" involved in this advice for you to feel puts your cash expenditure into question.</p><p></p><p>And I know I'm not alone in having experienced a kind of reverse problem when playing 4th edition: With so many options codified and delivered via various powers and traits, it felt unfair to improvise outside of those options in ways that resembled other codified options not taken (specific example: a player of a fighter feeling like they shouldn't be able to improvise smashing their shield into someone to push them because they had the option of taking Tide of Iron to do just that and chose something else instead), and for me personally as a DM it felt like I was spending so much time reviewing what action options and traits were in a stat block while choosing what the monster would do that I felt taking the time to think of something outside of those options to improvise wasn't fair to the players (who are just sitting there waiting for me to move the action forward) so the practical effect was exactly what some are now describing of 5th edition's short-list stat blocks; Monsters never did anything but the few tricks in their stat block, and felt boring as a result.</p><p></p><p>By the sharing of which I mean mostly to say: there is no such thing as a perfect solution for the entire playerbase - so it's okay that 5th edition design aims to please a significant portion, while being so easy to alter and resilient to alterations that those not satisfied can, if they are willing, adjust to suit their differing preference.</p></blockquote><p></p>
[QUOTE="AaronOfBarbaria, post: 6906484, member: 6701872"] I don't think that categorizing advice to remember that there are general rules already in place that anyone/anything can utilize to expand their options in combat as "the DM can fix it" is fair or accurate. There is no functional difference between a zombie that can grapple a character because it has a grab action listed in its stat block and a zombie that can grapple a character because the game includes grappling rules that are not gated away behind a requirement that you have the appropriate feature, and those rules are also not so remedial in function as to be not worth using without some feature that enhances them. There is no "re-write" involved in this advice for you to feel puts your cash expenditure into question. And I know I'm not alone in having experienced a kind of reverse problem when playing 4th edition: With so many options codified and delivered via various powers and traits, it felt unfair to improvise outside of those options in ways that resembled other codified options not taken (specific example: a player of a fighter feeling like they shouldn't be able to improvise smashing their shield into someone to push them because they had the option of taking Tide of Iron to do just that and chose something else instead), and for me personally as a DM it felt like I was spending so much time reviewing what action options and traits were in a stat block while choosing what the monster would do that I felt taking the time to think of something outside of those options to improvise wasn't fair to the players (who are just sitting there waiting for me to move the action forward) so the practical effect was exactly what some are now describing of 5th edition's short-list stat blocks; Monsters never did anything but the few tricks in their stat block, and felt boring as a result. By the sharing of which I mean mostly to say: there is no such thing as a perfect solution for the entire playerbase - so it's okay that 5th edition design aims to please a significant portion, while being so easy to alter and resilient to alterations that those not satisfied can, if they are willing, adjust to suit their differing preference. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E vs 5E: Monsters and bounded accuracy
Top