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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E vs 5E: Monsters and bounded accuracy
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<blockquote data-quote="Ilbranteloth" data-source="post: 6906749" data-attributes="member: 6778044"><p>Yeah, the problem I have with this is it doesn't make sense to me. At least not how the game is designed. Plate Armor should be a particular AC, that is, plate armor on a 17th level character shouldn't provide greater protection than that on a 1st level character.</p><p></p><p>Adding some measure of skill can make some sense, but it's very difficult to scale that well.</p><p></p><p>Various abilities (like sneak attack and assassination), along with spells do scale pretty well with escalating hit points. But not everybody has a similar ability. Although I'm mostly OK with that. </p><p></p><p>One-hit kills are a real challenge in general, because giving the characters the ability to one-shot a higher level monster also means that higher-level monsters will have an ability to one-shot the PCs.</p><p></p><p>I do have called shots (including the ability to decapitate a creature), but it is made with disadvantage, they gain a saving throw, and the save must fail by a significant amount (right now I have it set at 10). If you score a critical, the failure is only by 5. The point is, it should be very hard, but possible. And this scales well with the skill of the two combatants. That is, it's much easier for a higher level character to use against lower level creatures, but not against an equally matched opponent.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6906749, member: 6778044"] Yeah, the problem I have with this is it doesn't make sense to me. At least not how the game is designed. Plate Armor should be a particular AC, that is, plate armor on a 17th level character shouldn't provide greater protection than that on a 1st level character. Adding some measure of skill can make some sense, but it's very difficult to scale that well. Various abilities (like sneak attack and assassination), along with spells do scale pretty well with escalating hit points. But not everybody has a similar ability. Although I'm mostly OK with that. One-hit kills are a real challenge in general, because giving the characters the ability to one-shot a higher level monster also means that higher-level monsters will have an ability to one-shot the PCs. I do have called shots (including the ability to decapitate a creature), but it is made with disadvantage, they gain a saving throw, and the save must fail by a significant amount (right now I have it set at 10). If you score a critical, the failure is only by 5. The point is, it should be very hard, but possible. And this scales well with the skill of the two combatants. That is, it's much easier for a higher level character to use against lower level creatures, but not against an equally matched opponent. [/QUOTE]
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