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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E vs 5E: Monsters and bounded accuracy
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<blockquote data-quote="TheCosmicKid" data-source="post: 6906962" data-attributes="member: 6683613"><p>This is true. 5E has chosen to scale damage for most martial characters through attack count multiplication much more than single-attack scaling. It's basically saying that if you want to truly one-shot something, be a rogue or wizard.</p><p></p><p>Basically, I'm comparing two extreme and simplified systems for clarity: one in which you scale <em>only</em> HP and its counterpart damage, and the other in which you scale <em>only</em> AC and its counterpart attack bonus. Obviously, the real 5E scales all of these stats to greater or lesser extent, but we're looking at the theoretical consequences of these different methods of scaling, so it's helpful to separate them. And you're very unlikely to ever one-shot a 29 HP creature under the AC scaling system. You need considerable damage scaling to get your attack to deal 29 damage.</p><p></p><p>And speaking more subjectively, I <em>like</em> that bounded accuracy lets 5E make a distinction between big lumbering targets like ogres and hill giants that are easy to hit but just soak up your damage, and harder targets that you may have trouble landing a blow against but that go down easier once cracked. It adds more variety to the combat experience. Mathematically, the difference may be illusory -- Expected Rounds to Kill is the same for something with twice the hit points as it is for something twice as hard to hit -- but the feeling is real.</p></blockquote><p></p>
[QUOTE="TheCosmicKid, post: 6906962, member: 6683613"] This is true. 5E has chosen to scale damage for most martial characters through attack count multiplication much more than single-attack scaling. It's basically saying that if you want to truly one-shot something, be a rogue or wizard. Basically, I'm comparing two extreme and simplified systems for clarity: one in which you scale [I]only[/I] HP and its counterpart damage, and the other in which you scale [I]only[/I] AC and its counterpart attack bonus. Obviously, the real 5E scales all of these stats to greater or lesser extent, but we're looking at the theoretical consequences of these different methods of scaling, so it's helpful to separate them. And you're very unlikely to ever one-shot a 29 HP creature under the AC scaling system. You need considerable damage scaling to get your attack to deal 29 damage. And speaking more subjectively, I [I]like[/I] that bounded accuracy lets 5E make a distinction between big lumbering targets like ogres and hill giants that are easy to hit but just soak up your damage, and harder targets that you may have trouble landing a blow against but that go down easier once cracked. It adds more variety to the combat experience. Mathematically, the difference may be illusory -- Expected Rounds to Kill is the same for something with twice the hit points as it is for something twice as hard to hit -- but the feeling is real. [/QUOTE]
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4E vs 5E: Monsters and bounded accuracy
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