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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E vs 5E: Monsters and bounded accuracy
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<blockquote data-quote="S'mon" data-source="post: 6907488" data-attributes="member: 463"><p>Had a great fight Sunday where the Wizard-7 was slinging fireballs into the attacking horde of Lamashtu cult fanatics (12 of them weakish CR 2, lead by Nualia, a strong CR 6 antipaladin type). As I recall they had 32 hp each, which was perfect - failed save meant badly wounded, passed save meant singed, but they didn't all drop dead like 9 hp mooks would have.</p><p></p><p>In 4e with minions I really hated having to roll attacks vs every minion with AoE spells. Took forever. I switched to a Damage Threshold system where even half damage might kill weak minions. Result was that when wizard fireballed I could just remove all the weak minions in the area, old school style. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p>Sometimes I want that - certainly if I'm running high level 5e and I use 11 hp mooks it's because I want them going down to one blow or spell. If I want them to have some durability then 30 hp mooks work well, and can still be very low CR according to the DMG rules (horde of CR 0.5 Orc Thugs?)</p></blockquote><p></p>
[QUOTE="S'mon, post: 6907488, member: 463"] Had a great fight Sunday where the Wizard-7 was slinging fireballs into the attacking horde of Lamashtu cult fanatics (12 of them weakish CR 2, lead by Nualia, a strong CR 6 antipaladin type). As I recall they had 32 hp each, which was perfect - failed save meant badly wounded, passed save meant singed, but they didn't all drop dead like 9 hp mooks would have. In 4e with minions I really hated having to roll attacks vs every minion with AoE spells. Took forever. I switched to a Damage Threshold system where even half damage might kill weak minions. Result was that when wizard fireballed I could just remove all the weak minions in the area, old school style. :D Sometimes I want that - certainly if I'm running high level 5e and I use 11 hp mooks it's because I want them going down to one blow or spell. If I want them to have some durability then 30 hp mooks work well, and can still be very low CR according to the DMG rules (horde of CR 0.5 Orc Thugs?) [/QUOTE]
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