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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E vs 5E: Monsters and bounded accuracy
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<blockquote data-quote="Jester David" data-source="post: 6907558" data-attributes="member: 37579"><p>There's a lot of monsters that work great to have my player's one-shot. Goblins, orcs, kobolds, gnolls... the list goes on. When I drop down an *ogre* I'd like it to have more staying power. Ogres seem like the type of monster that sticks around longer than one casual hit, even from a level 10 character. Something that big feels like it should take a couple hits to soften up. </p><p>(Although, with great weapon mastery, a flaming sword, and a couple attacks, a fighter should be able to do an eff-ton of damage to an ogre in one round.)</p><p></p><p>Although, really, how often would a DM *really* put a CR 3 ogre against a level 8 party in 3rd Edition? With a +8 to hit, it'd need a 16 or 17 to deal any damage to said fighter. Especially when the <em>Monster Manual</em> has a CR 7 ogre variant in the book. When a level 8 character fights a CR 3 monster, it's not *really* a combat encounter, it's a narrative encounter where you happen to be rolling dice. If there's never any risk of danger or resource depletion, just describe the PC's victory. "You encounter a couple ogres on the road, but dispatch them effortlessly."</p><p>(I'd rather not even get into 4e at all with ogres, since they went from regular monsters at level 8 to minions at level 11, which feels like a super fast transition from standard foe to mook.)</p></blockquote><p></p>
[QUOTE="Jester David, post: 6907558, member: 37579"] There's a lot of monsters that work great to have my player's one-shot. Goblins, orcs, kobolds, gnolls... the list goes on. When I drop down an *ogre* I'd like it to have more staying power. Ogres seem like the type of monster that sticks around longer than one casual hit, even from a level 10 character. Something that big feels like it should take a couple hits to soften up. (Although, with great weapon mastery, a flaming sword, and a couple attacks, a fighter should be able to do an eff-ton of damage to an ogre in one round.) Although, really, how often would a DM *really* put a CR 3 ogre against a level 8 party in 3rd Edition? With a +8 to hit, it'd need a 16 or 17 to deal any damage to said fighter. Especially when the [I]Monster Manual[/I] has a CR 7 ogre variant in the book. When a level 8 character fights a CR 3 monster, it's not *really* a combat encounter, it's a narrative encounter where you happen to be rolling dice. If there's never any risk of danger or resource depletion, just describe the PC's victory. "You encounter a couple ogres on the road, but dispatch them effortlessly." (I'd rather not even get into 4e at all with ogres, since they went from regular monsters at level 8 to minions at level 11, which feels like a super fast transition from standard foe to mook.) [/QUOTE]
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4E vs 5E: Monsters and bounded accuracy
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