Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E vs 5E: Monsters and bounded accuracy
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tony Vargas" data-source="post: 6907930" data-attributes="member: 996"><p>LOL. 1e was, as 5e has tried to become, only as bad as the DM running it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>Yep. The attack matrices in the DMG became very familiar to the 1e DM, as did the saving throw matrix - they were all also conveniently on the DM screen back then. </p><p></p><p>And 21 in that context didn't mean a total of 21 but a natural 20 with at least a +1 bonus. Both more and less 'bounded' in a sense. The string of 'mere' 20s rather than a simple 1:1 increasing DC did reign in things a bit, but the requirement that every 20 after the first be natural...</p><p></p><p>I'm amused that you find it so. It does have it's merits, but it could seem a needless complication, compared to which the oft-maligned THAC0 was arguably a simplification.</p><p></p><p>That's as far as the chart goes, yes. And it's as far as it went in practice, to, for the most part. In the MM, for instance, the lowest AC you'll find is a -8, and you won't find an AC 11 anywhere. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p>No odder than everything else in 1e. The whole philosophy of the hadn't crept that far from wargaming, in which any given scenario might have its own variant rules. Of course the DM could extend a matrix if he wished - he could do whatever he wanted. Just like a 5e DM can change proficiency or introduce +4 weapons, or make expertise more broadly available or otherwise 'break' bounded accuracy. The bounds are still there - as a starting point - just as the many tables of AD&D were.</p><p></p><p>Of course it was. You had lots of save or die effects, dragons' breath weapons did their hp totals in damage (save:1/2). So if you 72 hp PC failed his save vs that huge ancient red dragon's breath weapon, boom, you were 'oneshotted' - possibly with half the rest of the party. ('Evasion,' what's that?)</p><p></p><p>Then it's a pervasively bad thing. AD&D was full of it, 3e was outright rocket tag. That you can probably, mostly craw free of it out of Apprentice Tier in 5e must be reckoned a good thing, I take it?</p><p></p><p>It has the advantage of not requiring a separate write-up, however simple & easy that write-up may be. Aside from that, though, I'm not seeing how it's better for the goal of keeping lesser foes relevant to have them automatically wiped out by anything that inflicts half damage. </p><p></p><p>Instantly defeated by one fireball (or perhaps even the threat of one) is instantly defeated, whether they satisfyingly burn up or just scatter like cockroaches, they've been rendered irrelevant. </p><p></p><p></p><p>Sure, the DM in 4e could use a minion or standard version of either an orc or an ogre, so when the PCs were supposed to be one-shotting or struggling they would be. Part of having functional encounter building guidelines, really.</p><p></p><p>An orc that'll die whether it saves vs your spell or not has been set up for you to knock down easily - not just easily, automatically. </p><p></p><p>A 5th level character - or even a 12th level one, is hardly a demi-god - nor is the guy with the helm of brilliance (well, might seem that way) or necklace/wand of fireballs. </p><p></p><p></p><p>Not that fireball was the bread & butter it was in the olden days or could be in 5e if that's your predilection. You got one fireball a day. You might have a few other dailies with comparable AEs. Compare that to pumping all your 3rd-5th level slots into fireballs in 5e - or a classic Wand of Fireballs!</p><p></p><p>Rediculous numbers prettymuch stop being interesting, anyway. Too much rolling - or they just degenerate into accounting exercises.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6907930, member: 996"] LOL. 1e was, as 5e has tried to become, only as bad as the DM running it. ;) Yep. The attack matrices in the DMG became very familiar to the 1e DM, as did the saving throw matrix - they were all also conveniently on the DM screen back then. And 21 in that context didn't mean a total of 21 but a natural 20 with at least a +1 bonus. Both more and less 'bounded' in a sense. The string of 'mere' 20s rather than a simple 1:1 increasing DC did reign in things a bit, but the requirement that every 20 after the first be natural... I'm amused that you find it so. It does have it's merits, but it could seem a needless complication, compared to which the oft-maligned THAC0 was arguably a simplification. That's as far as the chart goes, yes. And it's as far as it went in practice, to, for the most part. In the MM, for instance, the lowest AC you'll find is a -8, and you won't find an AC 11 anywhere. ;) No odder than everything else in 1e. The whole philosophy of the hadn't crept that far from wargaming, in which any given scenario might have its own variant rules. Of course the DM could extend a matrix if he wished - he could do whatever he wanted. Just like a 5e DM can change proficiency or introduce +4 weapons, or make expertise more broadly available or otherwise 'break' bounded accuracy. The bounds are still there - as a starting point - just as the many tables of AD&D were. Of course it was. You had lots of save or die effects, dragons' breath weapons did their hp totals in damage (save:1/2). So if you 72 hp PC failed his save vs that huge ancient red dragon's breath weapon, boom, you were 'oneshotted' - possibly with half the rest of the party. ('Evasion,' what's that?) Then it's a pervasively bad thing. AD&D was full of it, 3e was outright rocket tag. That you can probably, mostly craw free of it out of Apprentice Tier in 5e must be reckoned a good thing, I take it? It has the advantage of not requiring a separate write-up, however simple & easy that write-up may be. Aside from that, though, I'm not seeing how it's better for the goal of keeping lesser foes relevant to have them automatically wiped out by anything that inflicts half damage. Instantly defeated by one fireball (or perhaps even the threat of one) is instantly defeated, whether they satisfyingly burn up or just scatter like cockroaches, they've been rendered irrelevant. Sure, the DM in 4e could use a minion or standard version of either an orc or an ogre, so when the PCs were supposed to be one-shotting or struggling they would be. Part of having functional encounter building guidelines, really. An orc that'll die whether it saves vs your spell or not has been set up for you to knock down easily - not just easily, automatically. A 5th level character - or even a 12th level one, is hardly a demi-god - nor is the guy with the helm of brilliance (well, might seem that way) or necklace/wand of fireballs. Not that fireball was the bread & butter it was in the olden days or could be in 5e if that's your predilection. You got one fireball a day. You might have a few other dailies with comparable AEs. Compare that to pumping all your 3rd-5th level slots into fireballs in 5e - or a classic Wand of Fireballs! Rediculous numbers prettymuch stop being interesting, anyway. Too much rolling - or they just degenerate into accounting exercises. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E vs 5E: Monsters and bounded accuracy
Top