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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E vs 5E: Monsters and bounded accuracy
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<blockquote data-quote="Ilbranteloth" data-source="post: 6908106" data-attributes="member: 6778044"><p>Goblins, orcs and other monsters are much more effective in groups, combined with bounded accuracy, makes them more effective against higher level characters. It's the same dynamics that makes a lot of people complain that the single Boss isn't as effective anymore. Given good tactics, a handful of weaker creatures can take out a higher level creature/character. </p><p></p><p>In terms of the goblins scattering, the party had a specific purpose. By capturing the one goblin, they had an opportunity to meet that goal without moving further into the goblin's territory. </p><p></p><p>The goblins didn't pursue, and didn't have a need to. Had the party continued, then they would have had a tough time with the goblins, just like they have in the past. The goblins know their terrain, they have their special ability to disengage or hide, and (at least in my campaign) frequently use ranged weapons. Usually short bows. They set up ambushes and traps, and make it very difficult on the PCs. Hidden goblins that can make a quick attack and then use Nimble Escape to get out of melee range if possible. With several descending on each character, along with missile fire between the ambushes and traps makes for a challenging and ongoing encounter.</p><p></p><p>While these tactics were always possible (and I've been using them since 1e), things like Nimble Escape make them even more effective.</p><p></p><p>The minion approach seemed to be designed to have the hundreds of goblins (a la Peter Jackson's Hobbit) attacking at once, and the heroes mowing through them. That's a different and perhaps cinematic approach, but usually feels more like waves of just mindless combat rather than an interesting tactical situation that makes the PCs work to find a way to survive/win.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6908106, member: 6778044"] Goblins, orcs and other monsters are much more effective in groups, combined with bounded accuracy, makes them more effective against higher level characters. It's the same dynamics that makes a lot of people complain that the single Boss isn't as effective anymore. Given good tactics, a handful of weaker creatures can take out a higher level creature/character. In terms of the goblins scattering, the party had a specific purpose. By capturing the one goblin, they had an opportunity to meet that goal without moving further into the goblin's territory. The goblins didn't pursue, and didn't have a need to. Had the party continued, then they would have had a tough time with the goblins, just like they have in the past. The goblins know their terrain, they have their special ability to disengage or hide, and (at least in my campaign) frequently use ranged weapons. Usually short bows. They set up ambushes and traps, and make it very difficult on the PCs. Hidden goblins that can make a quick attack and then use Nimble Escape to get out of melee range if possible. With several descending on each character, along with missile fire between the ambushes and traps makes for a challenging and ongoing encounter. While these tactics were always possible (and I've been using them since 1e), things like Nimble Escape make them even more effective. The minion approach seemed to be designed to have the hundreds of goblins (a la Peter Jackson's Hobbit) attacking at once, and the heroes mowing through them. That's a different and perhaps cinematic approach, but usually feels more like waves of just mindless combat rather than an interesting tactical situation that makes the PCs work to find a way to survive/win. [/QUOTE]
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4E vs 5E: Monsters and bounded accuracy
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