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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E vs 5E: Monsters and bounded accuracy
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<blockquote data-quote="Tony Vargas" data-source="post: 6908139" data-attributes="member: 996"><p>OK, that is the flip side, true. A mob may be terrible vulnerable to being auto-killed by an AE, but their offensive potential can be overwhelming in its own right. </p><p></p><p>I guess that does strike a balance of sorts. Though one that might get a tad swingy.</p><p></p><p> Minions hit even better than low-CR critters under BA - hundreds of them, if able to attack en masse, say with a volley of ranged weapons, would be crazy. No, they're meant to model a minor threat, but still a threat. Filling out encounters featuring standards or an elite - or to make a solo a bit more challenging. In theory, an all-minion baseline combat would be vs 20 at heroic up to 30 at epic. </p><p></p><p>For hundreds, swarm mechanics worked well. </p><p></p><p></p><p>That's often been the danger. Once you get a large enough horde, for instance, rolling individually for them becomes impractical, so you might break out the math and figure out their % chance of hitting, their average damage, and just start shoveling damage onto the party. Potentially deadly, but also potentially dull.</p><p></p><p>One mechanic I keep coming back to in these theoretical exercises as an alternative to traditional multi-attacking is multiple attack rolls, but one damage roll, one die per 'hit,' plus bonuses per enemy hit. Keep some of the drama and dealing with multiple lesser foes potential of multiple attacks, but without the multiplication of static bonuses.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6908139, member: 996"] OK, that is the flip side, true. A mob may be terrible vulnerable to being auto-killed by an AE, but their offensive potential can be overwhelming in its own right. I guess that does strike a balance of sorts. Though one that might get a tad swingy. Minions hit even better than low-CR critters under BA - hundreds of them, if able to attack en masse, say with a volley of ranged weapons, would be crazy. No, they're meant to model a minor threat, but still a threat. Filling out encounters featuring standards or an elite - or to make a solo a bit more challenging. In theory, an all-minion baseline combat would be vs 20 at heroic up to 30 at epic. For hundreds, swarm mechanics worked well. That's often been the danger. Once you get a large enough horde, for instance, rolling individually for them becomes impractical, so you might break out the math and figure out their % chance of hitting, their average damage, and just start shoveling damage onto the party. Potentially deadly, but also potentially dull. One mechanic I keep coming back to in these theoretical exercises as an alternative to traditional multi-attacking is multiple attack rolls, but one damage roll, one die per 'hit,' plus bonuses per enemy hit. Keep some of the drama and dealing with multiple lesser foes potential of multiple attacks, but without the multiplication of static bonuses. [/QUOTE]
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4E vs 5E: Monsters and bounded accuracy
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