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Community
General Tabletop Discussion
D&D Older Editions
4E vs 5E: Monsters and bounded accuracy
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<blockquote data-quote="Ilbranteloth" data-source="post: 6908163" data-attributes="member: 6778044"><p>That's probably what I was thinking of, and I still use those for large groups.</p><p></p><p></p><p></p><p>That's an interesting mechanic. I'll have to think through that a bit. Because of the way I handle monsters, I don't often have very large groups, but then I think of less than 20-30 as not a very large group because I have a lot of dice :>)</p><p></p><p>I think you've been playing for as long as me, so you probably do too.</p><p></p><p>That mechanic sounds a lot like an alternate minion approach. It allows the "minions" to have a normal hit point range, but you apply the damage rolled to each of the hits, right? Or do you divide the damage like a <em>sleep</em> spell?</p><p></p><p>It also sounds a little close to the Mob mechanic which initially sounded good to me, but gets deadly really, really quickly. As I suppose it should. But it was too deadly with too few rolls for my taste.</p></blockquote><p></p>
[QUOTE="Ilbranteloth, post: 6908163, member: 6778044"] That's probably what I was thinking of, and I still use those for large groups. That's an interesting mechanic. I'll have to think through that a bit. Because of the way I handle monsters, I don't often have very large groups, but then I think of less than 20-30 as not a very large group because I have a lot of dice :>) I think you've been playing for as long as me, so you probably do too. That mechanic sounds a lot like an alternate minion approach. It allows the "minions" to have a normal hit point range, but you apply the damage rolled to each of the hits, right? Or do you divide the damage like a [I]sleep[/I] spell? It also sounds a little close to the Mob mechanic which initially sounded good to me, but gets deadly really, really quickly. As I suppose it should. But it was too deadly with too few rolls for my taste. [/QUOTE]
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4E vs 5E: Monsters and bounded accuracy
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