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4E vs. Iron Heroes- per encounter abilities
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<blockquote data-quote="Sadrik" data-source="post: 3858675" data-attributes="member: 14506"><p>There is going to be a big change in characters and how they interact with the game. Characters are going to be able to use a bunch of abilities no matter how many encounters they have during the day. Say, someone has five per encounter abilities (or however many it turns out to be). They get to fire them off the first chance they get. During the first five rounds of combat the character will never really do just an attack. I can totally see the term "attack routine"- meaning the order of which special powers the character is going to use in a combat. Guessing in the powers, it will work along these lines- round 1: <em>focus </em>for a bonus to hit, round 2: <em>powerattack</em>, drop the opponent use a swift <em>cleave</em>, round 3: <em>wallup </em>an opponent etc. It may become overly predictable and static.</p><p></p><p>In Iron Heroes, characters did not get all of their per encounter abilities immediately, they had to build them up. So for instance, the archer takes the aim action to watch an opponent and get Aim points then spends his Aim points on his archery powers to get bonuses. The Berserker gets fury points by taking damage, the weapon master gets weapon points to duel an opponent and the hunter gets tactical points by watching the battlefield (btw- this class will likely be like the new warlord). So, with it like this every character is trying to develop their points so they can spend them on their special powers. I think I like this much better because the characters are trying to managing their resource by the flow of the battle rather than arbitrarily when a battle begins they get all per encounter abilities- period. </p><p></p><p>Should character get all of their per-encounter ability at the start of every combat?</p></blockquote><p></p>
[QUOTE="Sadrik, post: 3858675, member: 14506"] There is going to be a big change in characters and how they interact with the game. Characters are going to be able to use a bunch of abilities no matter how many encounters they have during the day. Say, someone has five per encounter abilities (or however many it turns out to be). They get to fire them off the first chance they get. During the first five rounds of combat the character will never really do just an attack. I can totally see the term "attack routine"- meaning the order of which special powers the character is going to use in a combat. Guessing in the powers, it will work along these lines- round 1: [I]focus [/I]for a bonus to hit, round 2: [I]powerattack[/I], drop the opponent use a swift [I]cleave[/I], round 3: [I]wallup [/I]an opponent etc. It may become overly predictable and static. In Iron Heroes, characters did not get all of their per encounter abilities immediately, they had to build them up. So for instance, the archer takes the aim action to watch an opponent and get Aim points then spends his Aim points on his archery powers to get bonuses. The Berserker gets fury points by taking damage, the weapon master gets weapon points to duel an opponent and the hunter gets tactical points by watching the battlefield (btw- this class will likely be like the new warlord). So, with it like this every character is trying to develop their points so they can spend them on their special powers. I think I like this much better because the characters are trying to managing their resource by the flow of the battle rather than arbitrarily when a battle begins they get all per encounter abilities- period. Should character get all of their per-encounter ability at the start of every combat? [/QUOTE]
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