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4E vs. Iron Heroes- per encounter abilities
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<blockquote data-quote="Majoru Oakheart" data-source="post: 3860350" data-attributes="member: 5143"><p>I've played a bunch with it. The answer is: Yes AND no. They are repetitive in that they get a very limited number of maneuvers and so it tends to limit your choices to the same 5 or so maneuvers every battle. However, there is a lot of tactics based on which ones to use.</p><p></p><p>For example, if you have the maneuver that allows you and allies within a certain distance of you to all charge an enemy for more damage without using up your allies actions, you tend to use it only when you have enough allies nearby to make it worthwhile, and your allies are melee types, and you have room to charge.</p><p></p><p>If you have a choice between "generic do more damage attack" and "attack that does less damage but goes right through DR", you use them in different circumstances.</p><p></p><p>Almost all the disciplines get at least one maneuver that is pretty much just "do more damage" and that tends to be the one I see more people open up with. However, once it's used for the fight (or if some other maneuver better fits the situation), the rest get used. Most characters do play very similar in most battles, but change their strategy based on the situation at hand.</p><p></p><p>If all you fought was orcs on flat ground, I could see the order of maneuvers being almost identical each combat.</p></blockquote><p></p>
[QUOTE="Majoru Oakheart, post: 3860350, member: 5143"] I've played a bunch with it. The answer is: Yes AND no. They are repetitive in that they get a very limited number of maneuvers and so it tends to limit your choices to the same 5 or so maneuvers every battle. However, there is a lot of tactics based on which ones to use. For example, if you have the maneuver that allows you and allies within a certain distance of you to all charge an enemy for more damage without using up your allies actions, you tend to use it only when you have enough allies nearby to make it worthwhile, and your allies are melee types, and you have room to charge. If you have a choice between "generic do more damage attack" and "attack that does less damage but goes right through DR", you use them in different circumstances. Almost all the disciplines get at least one maneuver that is pretty much just "do more damage" and that tends to be the one I see more people open up with. However, once it's used for the fight (or if some other maneuver better fits the situation), the rest get used. Most characters do play very similar in most battles, but change their strategy based on the situation at hand. If all you fought was orcs on flat ground, I could see the order of maneuvers being almost identical each combat. [/QUOTE]
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