Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E vs. Iron Heroes- per encounter abilities
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Cadfan" data-source="post: 3861340" data-attributes="member: 40961"><p>Bo9S classes are more varied than standard fighters in their combat tactics, but they do tend to develop habits just like any other melee class.</p><p></p><p>Certain Bo9S character builds are more staid in their tactics than others. A warblade who focuses on Iron Heart maneuvers might have one good attack versus single foes, one good attack versus multiple foes, and a battery of boosts and counters to defend himself from various kinds of threats. Chances are he'll play basically the same every time you fight a horde of enemies, and basically the same every time you fight a single monster. But that's more variety than we've got with regular fighters, and because he can change his maneuvers known every level, there is a degree of variety as he levels up.</p><p></p><p>Other classes are much more complex in their tactics. A Shadow Hand focused Swordsage is ridiculously fun to run, if you like complex melee decisions. He's got a stance that gives him a defensive miss chance if he moves a certain distance, he's got another stance that gives him sneak attack damage, he's got feats that sync with his powers to let him teleport short distances and go invisible if he meets certain conditions, and he's got maneuvers that only work against certain foes. So he's basically always in motion, always looking to line up this round a chance for a short range teleport next round into position to unleash a strong maneuver.</p><p></p><p>I'm firmly convinced that its the most tactical fun available in D&D with a melee class.</p></blockquote><p></p>
[QUOTE="Cadfan, post: 3861340, member: 40961"] Bo9S classes are more varied than standard fighters in their combat tactics, but they do tend to develop habits just like any other melee class. Certain Bo9S character builds are more staid in their tactics than others. A warblade who focuses on Iron Heart maneuvers might have one good attack versus single foes, one good attack versus multiple foes, and a battery of boosts and counters to defend himself from various kinds of threats. Chances are he'll play basically the same every time you fight a horde of enemies, and basically the same every time you fight a single monster. But that's more variety than we've got with regular fighters, and because he can change his maneuvers known every level, there is a degree of variety as he levels up. Other classes are much more complex in their tactics. A Shadow Hand focused Swordsage is ridiculously fun to run, if you like complex melee decisions. He's got a stance that gives him a defensive miss chance if he moves a certain distance, he's got another stance that gives him sneak attack damage, he's got feats that sync with his powers to let him teleport short distances and go invisible if he meets certain conditions, and he's got maneuvers that only work against certain foes. So he's basically always in motion, always looking to line up this round a chance for a short range teleport next round into position to unleash a strong maneuver. I'm firmly convinced that its the most tactical fun available in D&D with a melee class. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
D&D Older Editions
4E vs. Iron Heroes- per encounter abilities
Top