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4E wackiness escalation
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<blockquote data-quote="Mustrum_Ridcully" data-source="post: 3754326" data-attributes="member: 710"><p>An interesting question is: What does it mean that levelling is to fast? </p><p>Do players and/or DMs want several adventures at the same character level?</p><p>Do they dread the time where the characters become too complex?</p><p></p><p>Personally, as a player, I want my character to improve on a regular basis. But on the other hand, I also want to enjoy what I have from time to time. Playing a bit around with the new toys, without immediately running into just more powerful monsters (and thus not really feeling that my PC got better...). </p><p>So, maybe it's actually both. I wonder if D&D 4 can address that. </p><p></p><p>But back to the real topic:</p><p>A possibility (though no real indication exists that) I entertained in the "Game Breaker Spells" thread was that some of the spells that change the dynamic of the game might move up in level so that the fit into the appropriate tier.</p><p></p><p>So, Raise Dead, Teleport or Overland Flight might become 10th level spells or higher (assuming #spell levels = #class levels)</p><p>Plane Shift might become a 20th level spell. </p><p></p><p>Just like 5th to 6th level defines an important transition for most groups today - suddenly, the wizard can cast fireball, giving him the oppertunity to damage multiple enemies, the fighter gets his second attack. (I just wonder: Does this mean that Fireball will also move a lot of levels up? Or is that fine for a "heroic" campaign?)</p></blockquote><p></p>
[QUOTE="Mustrum_Ridcully, post: 3754326, member: 710"] An interesting question is: What does it mean that levelling is to fast? Do players and/or DMs want several adventures at the same character level? Do they dread the time where the characters become too complex? Personally, as a player, I want my character to improve on a regular basis. But on the other hand, I also want to enjoy what I have from time to time. Playing a bit around with the new toys, without immediately running into just more powerful monsters (and thus not really feeling that my PC got better...). So, maybe it's actually both. I wonder if D&D 4 can address that. But back to the real topic: A possibility (though no real indication exists that) I entertained in the "Game Breaker Spells" thread was that some of the spells that change the dynamic of the game might move up in level so that the fit into the appropriate tier. So, Raise Dead, Teleport or Overland Flight might become 10th level spells or higher (assuming #spell levels = #class levels) Plane Shift might become a 20th level spell. Just like 5th to 6th level defines an important transition for most groups today - suddenly, the wizard can cast fireball, giving him the oppertunity to damage multiple enemies, the fighter gets his second attack. (I just wonder: Does this mean that Fireball will also move a lot of levels up? Or is that fine for a "heroic" campaign?) [/QUOTE]
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