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General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
4E weapon damage
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<blockquote data-quote="Sir Brennen" data-source="post: 4135140" data-attributes="member: 553"><p>It seems unlikely damage will receive a 1/2 level bonus, based on what we've seen of creatures. SW doesn't have as many other things boosting damage like spells and item +'s.  Plus, I think damage would fall back into the "too swingy" category if +1/2 level got added in to a critical.</p><p></p><p>That said, ability <em>checks</em> seem very likely to include 1/2 level, and form the basis of untrained skills.  So a 10th level Wizard with 14 Dex would have +7 Athletics untrained. The monsters we've seen have this notated right next to their stats. The <a href="http://www.wizards.com/default.asp?x=dnd/dramp/20080125&authentic=true" target="_blank">pit fiend</a>, for example, is 26th level and has the following ability scores notated such: </p><p></p><p></p><p style="margin-left: 20px">Str 32 (+24) Dex 24 (+20) Wis 20 (+18) Con 27 (+21) Int 22 (+19) Cha 28 (+22) </p><p></p><p>The number next to the Str score is 1/2 level (13) + Modifier (11) for a total of +24. This is the number he would use for any Str based checks, such as untrained Str based skills, or thing like Grapple.</p><p></p><p>His melee attacks, however, only add the normal Str modifier of +11:</p><p></p><p style="margin-left: 20px"><strong>Melee Flametouched Mace </strong>(standard; at-will) • Fire, Weapon</p> <p style="margin-left: 20px">Reach 2; +31 vs. AC; <span style="color: DarkOrange"><strong>1d12+11</strong></span> fire damage plus ongoing 5 fire damage (save ends)</p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"><strong>Melee Tail Sting</strong> (standard; at-will) • Poison</p> <p style="margin-left: 20px">+31 vs. AC; <span style="color: DarkOrange"><strong>1d6+11</strong></span> damage, and the pit fiend may make a free followup attack</p></blockquote><p></p>
[QUOTE="Sir Brennen, post: 4135140, member: 553"] It seems unlikely damage will receive a 1/2 level bonus, based on what we've seen of creatures. SW doesn't have as many other things boosting damage like spells and item +'s. Plus, I think damage would fall back into the "too swingy" category if +1/2 level got added in to a critical. That said, ability [i]checks[/i] seem very likely to include 1/2 level, and form the basis of untrained skills. So a 10th level Wizard with 14 Dex would have +7 Athletics untrained. The monsters we've seen have this notated right next to their stats. The [url=http://www.wizards.com/default.asp?x=dnd/dramp/20080125&authentic=true]pit fiend[/url], for example, is 26th level and has the following ability scores notated such: [INDENT]Str 32 (+24) Dex 24 (+20) Wis 20 (+18) Con 27 (+21) Int 22 (+19) Cha 28 (+22) [/INDENT] The number next to the Str score is 1/2 level (13) + Modifier (11) for a total of +24. This is the number he would use for any Str based checks, such as untrained Str based skills, or thing like Grapple. His melee attacks, however, only add the normal Str modifier of +11: [INDENT][B]Melee Flametouched Mace [/B](standard; at-will) • Fire, Weapon Reach 2; +31 vs. AC; [COLOR=DarkOrange][B]1d12+11[/B][/COLOR] fire damage plus ongoing 5 fire damage (save ends) [B]Melee Tail Sting[/B] (standard; at-will) • Poison +31 vs. AC; [COLOR=DarkOrange][B]1d6+11[/B][/COLOR] damage, and the pit fiend may make a free followup attack[/INDENT] [/QUOTE]
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