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4E Weapon speed is back?
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<blockquote data-quote="avin" data-source="post: 3707050" data-attributes="member: 6762"><p><em>Here’s a highly probable conversation lifted from the future, one year from today, as two players who’ve just met at a convention discuss their PC choices for their upcoming D&D game.</em></p><p><em></em></p><p><em>“I’m playing a 3rd-level human fighter named Graelar.”</em></p><p><em></em></p><p><em>“Cool. Is he weapon and shield or two-hander?”</em></p><p><em></em></p><p><em>“He’s sword and board, man.”</em></p><p><em></em></p><p><em>“Longsword?”</em></p><p><em></em></p><p><em>“Yeah. I thought about going high Con and using a hammer, but I wanted to start with the chance to make a couple of attacks, so I’m using rain of blows as my good weapon attack, and I went with high Wis so that I can switch to the better oppy powers later.”</em></p><p><em></em></p><p><em>“My elf fighter uses a spear. <strong>I like the speed</strong> and the option to go past AC. But you’ve got the fighter covered. I’ll play a halfling rogue.”</em></p><p><em></em></p><p><em>The names and destinations of the powers mentioned above might have changed by the time the game is in your hands. What won’t change is that fighters care about which weapons they use much more than other characters. Other character classes have specific weapons and weapon types that they tend to rely on while still maintaining access to a larger chunk of the weapon chart. The fighter is the only current 4th Edition class with capabilities that depend on the weapon they have chosen to train the most with. Even at 1st level, a fighter who uses an axe has a different power selection than a fighter who relies on a flail or a rapier or a pick. In the long run, fighters can diversify and master powers related to a few different weapons, but most will opt to focus on the weapon that suits their personal style, helps their interactions with the rest of the PCs in the group, and carries all the magical oomph they’ve managed to acquire.</em></p><p><em></em></p><p><em>Many fighters will opt for swords. Swords have the most flexible assortment of powers. In a fighter’s hands, the longsword is the queen of the battlefield and the greatsword is the queen’s executioner. But each of the other significant melee weapons offers the fighter unique advantages and opportunities. For the first time, you’ll be able to say “I’m an axe fighter” or “I’m a flail fighter” and that will mean something cool.</em></p><p></p><p><a href="http://www.wizards.com/default.asp?x=dnd/drdd/20070816b" target="_blank">http://www.wizards.com/default.asp?x=dnd/drdd/20070816b</a></p></blockquote><p></p>
[QUOTE="avin, post: 3707050, member: 6762"] [I]Here’s a highly probable conversation lifted from the future, one year from today, as two players who’ve just met at a convention discuss their PC choices for their upcoming D&D game. “I’m playing a 3rd-level human fighter named Graelar.” “Cool. Is he weapon and shield or two-hander?” “He’s sword and board, man.” “Longsword?” “Yeah. I thought about going high Con and using a hammer, but I wanted to start with the chance to make a couple of attacks, so I’m using rain of blows as my good weapon attack, and I went with high Wis so that I can switch to the better oppy powers later.” “My elf fighter uses a spear. [B]I like the speed[/B] and the option to go past AC. But you’ve got the fighter covered. I’ll play a halfling rogue.” The names and destinations of the powers mentioned above might have changed by the time the game is in your hands. What won’t change is that fighters care about which weapons they use much more than other characters. Other character classes have specific weapons and weapon types that they tend to rely on while still maintaining access to a larger chunk of the weapon chart. The fighter is the only current 4th Edition class with capabilities that depend on the weapon they have chosen to train the most with. Even at 1st level, a fighter who uses an axe has a different power selection than a fighter who relies on a flail or a rapier or a pick. In the long run, fighters can diversify and master powers related to a few different weapons, but most will opt to focus on the weapon that suits their personal style, helps their interactions with the rest of the PCs in the group, and carries all the magical oomph they’ve managed to acquire. Many fighters will opt for swords. Swords have the most flexible assortment of powers. In a fighter’s hands, the longsword is the queen of the battlefield and the greatsword is the queen’s executioner. But each of the other significant melee weapons offers the fighter unique advantages and opportunities. For the first time, you’ll be able to say “I’m an axe fighter” or “I’m a flail fighter” and that will mean something cool.[/I] [url]http://www.wizards.com/default.asp?x=dnd/drdd/20070816b[/url] [/QUOTE]
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