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4E: What 3.x problem did it fix for you?
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<blockquote data-quote="AtomicPope" data-source="post: 4190855" data-attributes="member: 64790"><p>It fixed Fighters. Plain ole, run of the mill, base class fighters. In every edition of DnD they didn't do their job - damage-dealing meat shield with tactical control. There was nothing a Fighter could do to stop monsters from moving around them (or over them) at low levels (often at high levels) to kill the real threats - Clerics and Wizards.</p><p></p><p>When PHB II was released it was obvious that they were trying to define combat roles:</p><p>* Beguiler = Controller</p><p>* Dragon Shaman = Leader</p><p>* Duskblade = Striker</p><p>* Knight = Defender</p><p></p><p>They tried to give Knights a "Taunt" ability but the problem is that it doesn't work on most monsters (Undead, Plants, Elementals, Oozes, Constructs, anything that also happens to be immune to Mind Affecting abilities).</p><p></p><p>A friend of mine tried to defend the Fighter as a powerful and viable class. I challenged him to build any level of Fighter and a lower level Duskblade would decimate him, often in a single round. More so, the Fighter <em>needs </em> gear to be successful but the DB does not. In every build he needed the best armor and weapons. Kinda sad when he's trying to defend the class and he's focused on gear instead of abilities.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 4190855, member: 64790"] It fixed Fighters. Plain ole, run of the mill, base class fighters. In every edition of DnD they didn't do their job - damage-dealing meat shield with tactical control. There was nothing a Fighter could do to stop monsters from moving around them (or over them) at low levels (often at high levels) to kill the real threats - Clerics and Wizards. When PHB II was released it was obvious that they were trying to define combat roles: * Beguiler = Controller * Dragon Shaman = Leader * Duskblade = Striker * Knight = Defender They tried to give Knights a "Taunt" ability but the problem is that it doesn't work on most monsters (Undead, Plants, Elementals, Oozes, Constructs, anything that also happens to be immune to Mind Affecting abilities). A friend of mine tried to defend the Fighter as a powerful and viable class. I challenged him to build any level of Fighter and a lower level Duskblade would decimate him, often in a single round. More so, the Fighter [I]needs [/I] gear to be successful but the DB does not. In every build he needed the best armor and weapons. Kinda sad when he's trying to defend the class and he's focused on gear instead of abilities. [/QUOTE]
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