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4E: What 3.x problem did it fix for you?
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<blockquote data-quote="RandomCitizenX" data-source="post: 4191413" data-attributes="member: 29261"><p>Mot of what I want to say has already been stated, but I will go ahead and repeat some of my more important items.</p><p></p><p>1.) Unified mechanics and terms for what the different classes can do (the at-will, per encounter, daily abilities). If a player learns how the mechanics work on a fighter, he doesn't need to relearn how things work for a wizard.</p><p></p><p>2.)Greater focus on mobility. I hated 3.x's tendency to turn into stand and hack, especially for the fighter.</p><p></p><p>3.) Speed of fights. In the playtest the fights for some fairly inexperienced ran considerably faster than my old 3.x group, which were all long time players.</p><p></p><p>4.) Most dice rolls are handled by the attacker. I think this may be the main thing which helps with the speed of play in my mind. I can't count how man 3.x fights would get dragged out due to way too many rolls just to resolve one spell.</p><p></p><p></p><p>The most important improvement to me, however, is my wife actually had fun playing and now keeps bugging me about when we can start up our ongoing game so she can roll up her wizard. She hated every 3.x game she played in, and her new demand for the game makes me very happy.</p></blockquote><p></p>
[QUOTE="RandomCitizenX, post: 4191413, member: 29261"] Mot of what I want to say has already been stated, but I will go ahead and repeat some of my more important items. 1.) Unified mechanics and terms for what the different classes can do (the at-will, per encounter, daily abilities). If a player learns how the mechanics work on a fighter, he doesn't need to relearn how things work for a wizard. 2.)Greater focus on mobility. I hated 3.x's tendency to turn into stand and hack, especially for the fighter. 3.) Speed of fights. In the playtest the fights for some fairly inexperienced ran considerably faster than my old 3.x group, which were all long time players. 4.) Most dice rolls are handled by the attacker. I think this may be the main thing which helps with the speed of play in my mind. I can't count how man 3.x fights would get dragged out due to way too many rolls just to resolve one spell. The most important improvement to me, however, is my wife actually had fun playing and now keeps bugging me about when we can start up our ongoing game so she can roll up her wizard. She hated every 3.x game she played in, and her new demand for the game makes me very happy. [/QUOTE]
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